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Texure Size for SBuilderX?

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us-texas
Hello, I made some textures in PhotoShop to slap on a polygon in SBuilderX to create a runway. When I added the texture to a polygon in SBX, It gave me an error saying that it was the wrong size and didn't specify what size it should be. So I tried using it anyways and it just appears black in FSX.

Can someone tell me what the standard size for poly's in SBX is?
I need to know to try and resize my textures to see if that will fix it.
 
What size did you use? In general textures for FS should have a size that is a power of two, e.g. 512x512 or 1024x1024.
 
Does it have to be a square or can it be a rectangle? I Think I tried using 1024x128 and it appears black in FSX.
 
As long as it is a power of two, it is fine. So 128x1024 is also valid.

What format did you use in FSX? 24 bit BMP files can not be displayed and will show as black.
 
Better convert it to DXT1/DXT5 DDS files. You can use the ImageTool from the SDK to do so.
 
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