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I am starting this post as a 'learning' tutorial to point people as to how to enter custom sounds to their planes using the Wwise Asobo Sound.xml without burning a new PCK sound bank.
You can add your own sounds (not many) to your aircraft package via making line scripts in the SimVar section with the setting WwiseData="false" (not "true" ) This will signify your sounds are outside of the PCK Sound Bank.
You are allowed 12 of these sections;
custom_sound_ N N is a value between 01 and 12,
eg: custom_engine_sound_ 02
custom_rain_sound_ 07
custom_warning_cockpit_sound_ 11
etc...
I do not know if its 12 total, or 12 of each of these sections. But this will allow you to have 12 (at least) sounds to add to your plane using an existing stock Asobo PCK pack.
* Tip... Did you know you can have your own FSX/P3D style sound pack 'and' a Sound.XML PCK pack running side by side in your plane? Yes... You can set the engine sounds in the Sound XML to have none, use the engine sounds in your plane's own 'Sound.cfg' and with the Wwise system, most of your switches and controls 'should' have sounds now 'if' you used Asobo proper names for Node-ID's, Animation names, etc. You can change the name entries in your own model.XML adding various sounds to your switches, sliding vent knobs, etc, via adding these with various names from the bottom Sound.XML section to your Model.XML Templates.
<WWISE_EVENT_1>battery_switch_on</WWISE_EVENT_1>
<WWISE_EVENT_2>battery_switch_off</WWISE_EVENT_2>
I hope to be adding more to this as I learn more. Right now, I am hung up on trying to get my doors to have a double opening/closing sound. Apparently we can only run 'one' custom sound per Local Var (LVar, command code line) so we have to code up a double set of Local Vars to run both of the opening and closing door sounds, and you are limited in number on those (12), read above.
You can add your own sounds (not many) to your aircraft package via making line scripts in the SimVar section with the setting WwiseData="false" (not "true" ) This will signify your sounds are outside of the PCK Sound Bank.
You are allowed 12 of these sections;
custom_sound_ N N is a value between 01 and 12,
eg: custom_engine_sound_ 02
custom_rain_sound_ 07
custom_warning_cockpit_sound_ 11
etc...
I do not know if its 12 total, or 12 of each of these sections. But this will allow you to have 12 (at least) sounds to add to your plane using an existing stock Asobo PCK pack.
* Tip... Did you know you can have your own FSX/P3D style sound pack 'and' a Sound.XML PCK pack running side by side in your plane? Yes... You can set the engine sounds in the Sound XML to have none, use the engine sounds in your plane's own 'Sound.cfg' and with the Wwise system, most of your switches and controls 'should' have sounds now 'if' you used Asobo proper names for Node-ID's, Animation names, etc. You can change the name entries in your own model.XML adding various sounds to your switches, sliding vent knobs, etc, via adding these with various names from the bottom Sound.XML section to your Model.XML Templates.
<WWISE_EVENT_1>battery_switch_on</WWISE_EVENT_1>
<WWISE_EVENT_2>battery_switch_off</WWISE_EVENT_2>
I hope to be adding more to this as I learn more. Right now, I am hung up on trying to get my doors to have a double opening/closing sound. Apparently we can only run 'one' custom sound per Local Var (LVar, command code line) so we have to code up a double set of Local Vars to run both of the opening and closing door sounds, and you are limited in number on those (12), read above.