• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

too many objects for gmax?

Messages
2
Country
germany
Hi, folks

I'm new at the forum, since this month i started the project to created my own aircraftcarrier. It's with working cats+streamsmoke:D. arrestors cables... now I got the problem when I add my aircraft objetcs on deck and want to export as mdl there comes a failure message:mad:?

maybe there is a maximum of objects gmax could export any one knows:confused:

I wanted to have many fighters on the deck, any ideas?

hope any one could help me? thanks:cool:


greetz

Raik
 

Attachments

  • failure_gmax.JPG
    failure_gmax.JPG
    96.2 KB · Views: 487
65000 sounds a lot but any idea to continue, isnt there a chance to load all, or did any one knows how to import Libary aircrafts in the attach tool manager?

:confused:

please help
 
Well after testing, fs9 mkmdl finds its limits around 60000 polys. FSX's one does not accept more than 22000 polys.
I'm very surprised. Does anyone have an idea ?
22000 seems a very low limit !!!
 
Where did you get 22000 from? My current FSX project is at 70000 and it exports, and I know of projects that have a lot more than that! :D
For FS9 the limit is around 65000. I have yet to hear of a definite limit for FSX...although I did have an issue awhile back when I became limited by memory. After I added more it worked again. I have also learned that FSX has a limit to the number of parts you can apply a given material to.
 
Just made a geosphere of 10000 polys.
I export 1, I export 2, but not 3
Started again with smaller sphere and reached about 22000 polys
The error is then : WARNING: Index buffer exceeds maximum size.
May be a bad config file ? I run vista with 4G memory.
 
With the carrier you are using it for scenery so the aircraft on deck can be added after as separate bgl's and positioned on deck.
The FSX error is that given when the texture vertex buffer is at 65,000 . If you add different colors to your spheres or assign different textures to them you will not generate an error but perhaps a warning as the exporter generates another vertex buffer instead.

Nice Work ! BTW
 
Back
Top