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Too many vertices for 3D letters

jtanabodee

Resource contributor
Messages
3,867
Country
thailand
Hi,
I am making an airport and I think the sign of the airport should be in 3D since the airplanes park near there. I do it as usual: making a text and convert to polygons and extrude. The vertices seem to be too many that fail to export. I need to do Target weld for each vertex. It is a very tedious job to do to decrease vertices. I was wondering if there is any method to set up Gmax/ 3dsmax to convert the editable splines to be Editable Polygons with less vertices.
Thanks for any comments and tips.
Tic
 
Messages
66
Country
england
Hey jtanabodee
Can you send a screenshot
It's easier for me to look at the polygons
Regards
Ian
 
Messages
959
Hi, too.

The more common procedure for 3d text is to create the text shape and then add the BEVEL modifier (that's actually the example that comes up when you search "Bevel" in Help). (In the final analysis Face Extrude yields the identical result.) To reduce the number of vertices you collapse to poly mode, pick all vertices and add an OPTIMIZE modifier. Now you can tweak to your heart's content. For a test, I wrote "ABC" (font Arial), bevelled it out, and Optimized the result using the Optimize default settings. Immediately the vertex count went from 688 to 203, with the lettering still looking acceptable (more or less).
 
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