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Transparency Drawing Order

Messages
305
Country
us-california
Hi,

I'm having a problem with transparency as shown in the following screenshot:

screenjov.jpg


The transparency blocks out the aircraft itself along with its shadow.

I compiled the grass objects with FSDS 3.5.1 and set the material to "Trans".

I also tried making the grass in the FSX Gamepack of GMAx but I had the "No GUID set" error along with others, so that didn't work.

Any idea if it's possible to fix this drawing order issue?

Thanks!
 
Think I may have found a solution in another post:

http://www.fsdeveloper.com/forum/showpost.php?p=82586&postcount=13

I'll post back here when I know for sure it works.


Oops, already did that before exporting the model.

I tried to add the red information to my .X file to see if that would fix it, but the .X file won't compile now. Is that inserted improperly? My FSDS .X file does not have all of the "FS10" material lists as I saw in the example here:

http://www.fsdeveloper.com/forum/showpost.php?p=86286&postcount=14

Code:
Material Trans_grasstex_bmp {
	0.8; 0.8; 0.8; 1.0;;
	0.0;
	0.0; 0.0; 0.0;;
	0.0; 0.0; 0.0;;
	TextureFilename {
		"grasstex.bmp";
	}
	DiffuseTextureFilename {
		"grasstex.bmp";
	}
   [COLOR="Red"]  AlphaData  {
      1;           // ZtestAlpha
      0.0;         // AlphaTestValue
      "Greater";   // AlphaTestFunction
      0;           // FinalAlphaWrite
      255.0;       // FinalAlphaWriteValue
        }
     EnhancedParameters  {
      0;  // Assume vertical normal
      1;  // Z-Write alpha
      0;  // No Z-Write
      0;  // Volume shadow
      0;  // No shadow
      0;  // Prelit vertices
    }
     SpecularBloomFloor {
0.000000;
} [/COLOR]
}

		}   // end part materials list
 
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That could help indeed, those extra settings are related to how the alpha channel is tested.
 
The .X file won't compile with the data as shown.

Solved my Gmax problem. Didn't have that blue-checkered box highlighted. Now the texture shows up.
 
Last edited:
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