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Transparency in FS2002-API

Messages
56
Country
germany
I want to set transparency to an Api for FS2002.
How can I get it?

Code:
Area( 5 %1 %2 10 )
	LayerCall( :L0003B1C8 20 )
	Jump( :L0003B252 )
:L0003B1C8
	RefPoint( 7 :L0003B1F2 1.000000 %1 %2 v1= 500 v2= 0 )
	RotatedCall( :L0003B1F4 0.00 0.00 310.99 )
:L0003B1F2
	Return
:L0003B1F4
	Points( 0
		-1 0 -1
		-1 0 2
		2 0 2
		2 0 -1
	)
	LoadBitmap( 0 5 EF 100 101 101 "DRS-28.bmp" )
	TexPoly( m 0 32767 0 0.00		0 0 0
		1 0 255
		2 255 255
		3 255 0
	)
	Return
:L0003B252
EndA
 
Hi,

What do you want to become transparent? If it is part of the texture you need to add an alpha channel to it. No changes are needed in the API code.
 
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