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Hey all,
This beast has always been a burden to me. I could never get this to function the way I want.
What I would like is 4 (or more) revolutions from this elevator trim crank I am doing. But I can never get more then one.
There must be a way......
I have been looking over the code and I just cannot seem to see a way to make the FS Aces part code do this, since its also a core 'thing'.
What if I made a L:var animation on this and based it on the percentage of what the actual part is?
I was looking in the stock FSX Cessna, and the wheel rotation in that is really nice. Why cant mine do this? arrgh.... The most I can get is one full rotation from zero to 100. What I would like is zero through 400, 4 revolutions.
Any idea's?
Here is a typical trimtab from the parts sheet;
This beast has always been a burden to me. I could never get this to function the way I want.
What I would like is 4 (or more) revolutions from this elevator trim crank I am doing. But I can never get more then one.
There must be a way......
I have been looking over the code and I just cannot seem to see a way to make the FS Aces part code do this, since its also a core 'thing'.
What if I made a L:var animation on this and based it on the percentage of what the actual part is?
I was looking in the stock FSX Cessna, and the wheel rotation in that is really nice. Why cant mine do this? arrgh.... The most I can get is one full rotation from zero to 100. What I would like is zero through 400, 4 revolutions.
Any idea's?
Here is a typical trimtab from the parts sheet;
Code:
<PartInfo>
<Name>trimtab_elevator_key_pct</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Sim>
<Variable>ELEVATOR TRIM PCT</Variable>
<Units>percent</Units>
<Scale>0.5</Scale>
<Bias>50</Bias>
</Sim>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<HelpID>HELPID_GAUGE_PITCH_TRIM</HelpID>
<TooltipID>TOOLTIPTEXT_PITCH_TRIM</TooltipID>
<MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
<CallbackJumpDragging>
<YMovement>
<Delta>-3</Delta>
<EventIdInc>ELEV_TRIM_DN</EventIdInc>
<EventIdDec>ELEV_TRIM_UP</EventIdDec>
</YMovement>
</CallbackJumpDragging>
</MouseRect>
</PartInfo>