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MCX Trying to import a blender object into Prepar3d v4 for Museum Sim, need help

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netherlands
Hello there, I work as a sim instructor at Aviodrome, an aviation museum here in the Netherlands. For technical reasons we use Prepar3d V4 for our main simulator. I am trying to import an object I build in blender into the sim, using Model Converter X. I can import the model, specify it's position in space, but when I export it as scenery I do not get any files as a result, the folder remains empty. I am sure I am missing a step somewhere, but I am struggling to find a good guide to this. I wondered if someone would be able to talk me through it live with a screenshare? I am a quick study with stuff like this, and it would be helpful for us to be able to place scenery objects ourselves.
 
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