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Tube inside face, transparent.

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ecuador
Hi all.

I developing an aircraft right now, very popular plane, is looking great, but
im having a problem, the inside face of the tube (fuselage) is transparent,
how can i make it look grey or with a texture??:confused: .. i need to do that because
when is going to be time to animate the doors is gonna look transaparent .
I hope some can help me and understand what i mean, i attached a picture
so yo can se whats the problem.

Thanks.
 

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Degoto

If I understand you correctly when you designed the cockpit windows you have realised that the fuselage has no solid interior polygons, thus giving the impression of a see through aircraft when looking through the cockpit glass windows.

If this is the case you can address this easily.

Make a clone of the fuselage. Convert the clone to an editable mesh. Go to polygon mode and select those polygons around the cockpit area you wish to keep. Now choose "select invert" and delete the unwanted remainder of the aircraft.

Now if you choose all the remaining polygons again and use the flip function they now appear like interior walls around the cockpit area.

You may get some flimmering, which is an apparent clash of polygon visibility between the exterior aircraft fuselage and the interior you just created. What you can do is apply a scaling tool to the interior and make it slight smaller than the dimensions of the exterior.

You will need to make a bulkhead for the rear wall of the cockpit to enclose it.

Then you can think about adding fuselage thckness to your project.

I hope this helps.

Paul
 
Wow

Hey Paul.

Thank you very much, it works perfectly, is a simple way that i never knew, now i can see the interior face of the fuselage, is perfect!!:D ... and yes meaby i can add thickness to the fuselage, because is a prop plane so is not such a big thing!...thanks again for the help.


Diego.
 
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