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tutorials,uvw ,fsx/acc,lith,md3

jetwelder

Resource contributor
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unitedkingdom
there are many tutorials on uvw mapping, using md3 plugin and lithunwrap.

extremely usefull, necessary reading.....but they seem to be able to load, then hide some selections, then uvw map and export selected...ie the hidden ones are not exported. but the unhidden, selected ones are...

this doesnt work for me...am i reading the tutorial incorrectly?

the md3 info makes no mention of export selected. but only mentions export..

the gmax dropdown for export selected does not offer md3 as an option.
the gmax dropdown for export offers md3 as an option..of course using export
md3 will export everything including the hidden unselected, which it kindly maps for you as spherical producing sphagetti...

you can put the md3 dle into gmax plugins, or fsgamepack plugins..it works equally well in either...

these tutorials are not fsx/acc exclusively...

conclusions....ime misreading the tutorials.

md3,lith does not do export selected.

fsx/acc is different from fs9..

fsx/acc....gmax12..lith 1.3..w7 32bit and 64bit, seperate drives..md3 dle onlyin fsx gamepacks plugins...

if you can do export sel, or if you cant ide like to know..

if you cant it means, only loading into gmax what you can map in one export..

jim
 
Check your C:\gmax\gamepacks\FSX_GmaxGamePack\plugins.ini file to ensure that the paths are set like this:

Code:
[Directories]
Standard gmax plug-ins=StdPlugs\
Additional gmax plug-ins=plugins\
FSX=gamepacks\FSX_GMaxGamepack\plugins\
[Help]

I've only put the md3exp.dle in this folder and it works! :)

C:\gmax\gamepacks\FSX_GmaxGamePack\Plugins\md3exp.dle
 
exactly

yes exactly as per your setup..md3dle in fsx gamepack plugin, ini identical.

no md3 option in drop down for export selected.........but if i use export..and

in pop up frame 0, and the selection export model with name begining with.
it exports only unhidden,not hidden.

provided everything in scene including hidden has different prefix.i can uvw and export only what i select to work on, without newing and reloading single objects..

gmax doesnt mind a1,a2,a3...but if i hide a1,a2..and only map a3, and export
md3 , maps a3 as per gmaxuvw..and then maps all the hidden with a jumble of its own choosing...but if all obj are 1a,2a,3a, and i hide 1a,2a. map 3a and
export with md3 option only export beginning with 3, it complies..

now i can export as i feel free....


this may be my fault, maybe ime missing something.......but i do not have the option to export selected md3....

jim
 
That's the weirdest mapping problem :confused: - and the oddest solution :eek: - I've ever heard of.

Glad you got some answer Jim!
 
oh yes

your not wrong, maybe my pc, HAL ,is becoming sentient, i build my own systems...

now ime going to test the lum facility in lith, lith produces nice clean maps..
so i think the lum facility is going to be usefull.

thats if HAL will let me....jim
 
yes exactly as per your setup..md3dle in fsx gamepack plugin, ini identical.

I would truly appreciated it if you took a bit more care, especially with filenames...

The filename is:

md3exp.dle 9/6/2001 1:01 PM

Is yours the same filename and date? You may have either an old, or incorrect version...
 
hope for enlightenment

thanks for the help. i really would like to get to the bottom of this conundrum..

in my gmax, fsx gamepack plugins,,,Export MD3. dle..downloaded from turbosquid 11 aug 2010..

the zip file. before install..Export MD3_gmax_beta1

properties.of MD3 in plugins.....size 44.0 kb...size on disk 48.0kb

created 15 aug 2003

modified 11 aug 2010,when i downloaded

type (.dle)


opens with windows shell common..

the note that came in the zip says improved pop n fresh MD3 exporter

and mentions export but not export selected....maybe your onto something sherlock holmes, if you are the nation will be forever gratefull, watson( jim).


thank you sir bill leaming your knighthood is in the mail........my version has been replaced with the correct version, and works perfectly...foolish of me not to realise
that later versions, earlier versions exist. and later improved is not always what it says...ive extracted the one that works, saved to external backup, and deleted the quake gamepack.....tested and performing perfectly which is more than can be said for me...jim
 
Last edited:
Well, I'm delighted you got it sorted!

That just goes to further prove the old adage about "...not everything new and shiny is necessarily better." :scratchch
 
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