Hi Joe:
FYI: Removing / deleting a texture in a Sketchup model essentially replaces a currently applied texture with the default "invisible" texture:
1.) In Sketchup,
'select' all faces with textures to be "Deleted"
2.)
Sketchup Menu > Paint Bucket > "Select" tab
3.) In the "Select" tab pick-list, choose "
In Model"
4.) In
Materials thumbnails, right-click on icon of currently applied material to be deleted from model (
context menu pops up)
5.) In Materials thumbnail context menu, choose "
Delete" (
Y or N dialog pops up)
6.) In Materials context menu > "Delete" > '
Y or N dialog', click "
Yes" to
replace currently applied material with "default".
Regarding the re-sizing of an existing 'face', one could take the "Tape Measure" tool, pull it along the edge of the side in question from the bottom line (edge) up to the top line (edge), then type
ex:
5' and hit enter; Sketchup should then prompt as to whether you wish to re-size the
entire model.
IMHO, depending on what one is modeling in Sketchup, it is usually easier to first model from a 2D outline 'primitive' drawn on the ground, which can be extruded with the "Push-Pull" tool into a 'block'.
When drawing a base plan primitive on the "ground", it sometimes helps to have
Sketchup Menu > Camera: Parallel Projection set rather than
Sketchup Menu > Camera: Perspective.
BTW: One can assign how far to extrude after doing a "Push-Pull" operation by immediately typing the number of Feet to extrude by (
ex:
5'), then hit enter.
Also, one should periodically select the entire model, right-click, and choose from context menu: "
Intersect Faces > With Model".
One can subsequently with greater success, draw on the extruded "solid" block and do further extrusions, cuts etc. as desired.
Hope this info helps !
GaryGB