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twy light effect

jev

Messages
14
Hi all

Does any one of you have taxi light effect ?

I really need it.. but i can't find any.. pls help
JeV
 
Last edited:
No problem. Take any *.fx from group light’s navigations (e.g. “fx_navred.fx”) and change color of light in options:

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 0, 0, 1
Color End=60, 10, 0, 0

Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
.
.
.
[ParticleAttributes.1]
.
.
.
[ParticleAttributes.2]
.
.
.
[ParticleAttributes.3]

Now, I hardly know, what values should be so that light of the color will be blue. Try it yourself.
It is all.
I’ve forgotten . You can read more in Special Effects SDK, which should be download from Microsoft website. :)
 
Last edited:
I've been trying with using navgre effect for taxiway centerline. The problem i got is that effect is not visible from every angle. Does anybody know how to edit an fx?

edit.

Problem above is solved bu i've found the harder one. I have no idea why effect disappearing if there is another object in the background. (?)
 
Last edited:
Hi,

I'm not very familiar with effects because they take a lot of frame rates !!!!!!!:alert: :mad: :eek: :( . The thing i would use is making the lights in gmax by following the LIGHT_NAV methode (make an object like a cube, give it a color in the material editor name the material LIGHT_NAV and finally make a dummy box ( a box which is fully transparant) then export and use MDL tweaker (available on Fsdeveloper.com) and clic on the fix BGL light button and give it in the trigger option time of day the times you want (day night dusk/ dawn) and becase these lights will not switch on at low visibility you can place a frequency trigger on the model so that the lights will go on if you set your radio (nav 1, nav2,adf, com1, com 2, ... ) to a specified number (which you can chose yourself in the MDL tweaker) With this you can save TONS of frames.
 
I'm not very familiar with effects because they take a lot of frame rates
If you're not familiar with them, how do you know? ;)

Maybe you want to try this effect.
You can find the (fs9-)scenery following the link to avsim.
You're free to use my fx if you state this in the readme of your scenery. :)
 
If you're not familiar with them, how do you know? ;)

Maybe you want to try this effect.
You can find the (fs9-)scenery following the link to avsim.
You're free to use my fx if you state this in the readme of your scenery. :)

Well I used them once and they took about 5 to 10 FPS and after some research I was switching to BGLlights and they didn't take any FPS,sicne then I'mnot ussing effects anymore and that's why I'm not familiar with them, si actually I should have said: I'm not familliar with effects anymore.:D ;)
 
I used to have been familiar with regarding them from time to time... :D

I still see no better way for realistic light effects than using fx. But I agree that it would be nice if we could get the same results with GMax-made lights.
 
[de-lurk]

I dont particularly like the light_nav effect either as its visible from way too far away and just doesnt look "right" to me. With some help from this forum as well as my own tweaks, I came up with an effect the looks great and is a little easier on frames. Basically, the lights are soft and fade naturally to a distance of about 300m. What I did in the controller file was create a "distance check" of 500m so that the effect is not visible when its reallly too dim to see. This also reduces frame hit as all the unnecessary light effects(a couple thousand in my scenery) are turned off. I also used a 120 second delay as sort of a refresh rate for checking the 500m distance. If anyone is interested, here is the code for the effect

Code:
[Library Effect]
Lifetime=5
Version=2.00
Radius=0.05

[Properties]
Spot=1
Tower=1
Map=1



[Emitter.0]
Lifetime=0.01, 0.01
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=120.04, 120.04
Type=19
X Scale=1.30, 1.30
Y Scale=1.30, 1.30
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=24, 6, 79, 250
Color End=24, 6, 79, 255
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

...and the controller
Code:
[Library Effect] 
Lifetime=5 
Version=1.00 
Radius=200

Priority=0
 
[controller.0]
lifetime=0.0, 0.0 
type=3 
distance=500.00, 500.00
delay=120.00, 120.00
x offset=0.00, 0.00  
y offset=0.00, 0.00  
z offset=0.00, 0.00
effect.0=fx_atlbluedge, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00


^^ rename the effect.0 to whatever the name the effect above.
[/delurk]
 
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nav lights? were?

were can i find this lightnav effect? i have the opposite problem i cant see the light unless im very close to it. i made some power poles that should have a red beacon? on top and want to see it 5 to 10 miles away like the airport lights.:D

[de-lurk]

I dont particularly like the light_nav effect either as its visible from way too far away
 
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