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MSFS20 Unable to add 3D objects (in modelLib) / console keeps reporting errors

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us-florida
I was using ADE together with MSFS in Developer Mode for months until the end of last year. Today I decided to enhance one existing airport and used ADE (as always) to create the project .xml and the rest of the folders as I always did.

Regretfully any 3D object included in my newly created modelLib folder is able to be loaded as "Objects" in the Scenery Editor after loading up the project (.xml file) in the Project Editor.

Moreover, when opening the Console I saw a lot of errors and it kept repeating something like "reloading project package <airport name> fails as is not in the VFS". If I hit "Build Package" or "Build All", I get the same console error messages and any of the 3D objects in the modelLib folder are loaded as objects into the sim. So, it's not only the ability to load up the external 3D objects, but also is the abnormal amount of errors shown in the Console.

I stopped the project until I get some insights on what can be happening. Any help or guidance is appreciated.

Best, Ed

[PD] I attach the complete project folder created by ADE upon saving
 

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Well as the error is telling you, the objects are not loadable from the virtual file system. So pls check your path settings. ADE is using it's own paths. When you have created your airport version, check Packages folder if the path of your modellib contains your mymodellib.bgl file as well as your airport .bgl file and all other required files like jayson aso.
 
Thanks for your answer. I'll check. It's strange in some way, because ADE worked perfectly well right away a few months ago and now it's not. Maybe something changed in the SDK in the past few months and ADE hasn't been updated accordingly.
 
Nothing wrong with this project. You have empty materials and no models, but that has nothing to do with ADE.

Untitled.png


Attached is the project with a library object + textures, and a material. I deleted the extra folders that ADE adds, that are unused. I placed the object and made an apron using the material. Compiles with no errors.
 

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Thanks so much. I'll check it.
On a note: The fact that my uploaded file has no models and empty materials is because I was saving on file size to be able to upload here, but during the work, at least the modelLib was filled with several 3d models and their corresponding textures.
I'll be back to you to let you know how it goes. Thanks again!
 
Attached is the project with a library object + textures, and a material. I deleted the extra folders that ADE adds, that are unused. I placed the object and made an apron using the material. Compiles with no errors.
One more question, please: which is the version of ADE you're using?. Thanks
 
I didn't use ADE at all, just you're uploaded files, and the model and material I added. But it does load with the latest version with hotfix #4.
 
Interesting, it does work with your files, but not with mine, even if my files were also created with the ADE latest version with hotfix#4 (and your files are essentially the same as mine).
The only difference I find between your files and mine is the respective "kdts-airport.xml" file inside the "data" folder in PackageSources, containing the scenery data. Yours is almost half the size of mine but that's maybe because you should have saved your scenery at least once while you were in the scenery editor (you send the picture of the statue) and I didn't saved it not even once, but it maybe there are other reasons?.
I'm attaching both files in case you want to take a look and help finding an explanation (file corruption?, other?). I'm stuck with this at this point. That's the funny things about computers!.
 

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The difference is that I saved the project in the DevMode, while yours is obviously saved in ADE. ADE has a lot of whitespace and newlines compared to the DevMode XML files.
 
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