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even before scenProc finishes to process the 4096 grid script i can already draw some conclusions,
few minor issues to iron out, step points improved or added, but beyond that this is incredible!
rewind 10 years this was unfathomable let alone with a single machine and a one man band,
speaking for performance from a birds eye view this is actually beyond reasonable processing time imho,
lets say there 30-40 tiles this size and detail to cover a small to medium size state,
give or take 3 hours processing per tile that's around 3-4 days to complete,
i call that extremally reasonable, well done Maestro! 👏
desktop 4096 grid, script completed processing in 2h and 20min,
here are both datasets overlapping (red layer is 256 grid, green 4096 grid)
one idea comes to mind, in texture filter editor a vector and polygon layer as a filter to improve training and results,
beside knowing colors we can ignore upfront we also know allot of footprints from roads, rails, sport field, parking lots, building, water bodies, runways, and much more,
if we can load a pre edited vector layer as filter it should improve accuracy and maybe speed up learning in large files,
few minor issues to iron out, step points improved or added, but beyond that this is incredible!
rewind 10 years this was unfathomable let alone with a single machine and a one man band,
speaking for performance from a birds eye view this is actually beyond reasonable processing time imho,
lets say there 30-40 tiles this size and detail to cover a small to medium size state,
give or take 3 hours processing per tile that's around 3-4 days to complete,
i call that extremally reasonable, well done Maestro! 👏
desktop 4096 grid, script completed processing in 2h and 20min,
here are both datasets overlapping (red layer is 256 grid, green 4096 grid)
one idea comes to mind, in texture filter editor a vector and polygon layer as a filter to improve training and results,
beside knowing colors we can ignore upfront we also know allot of footprints from roads, rails, sport field, parking lots, building, water bodies, runways, and much more,
if we can load a pre edited vector layer as filter it should improve accuracy and maybe speed up learning in large files,
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