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Hi there,
I notice I'm not the first to encounter the "UniqueID" issue where you get error codes at export when there are multiple objects with the same Babylon uniqueID. But I wonder if I'm the first where clicking the "Resolve UniqueID issues" button doesn't actually solve it?
The id's stay the same and I have to go into each object manually and change the values which has become a great headache for my projects, equally in time and that the fastest way to solve it seems to be to create a new object and attach all of them to that one which is not a great solution.
It doesn't seem to happen to all objects at first, but at some point the object can't be copied anymore without getting this issue. If I create a new object and copy that one then it works for a bit until I've done a few exports or saved the project (not sure really when it triggers?), but I can't get around it. You can of course untick the "ASOBO_UniqueID" box on export but then you get error codes at compiling instead, plus I assume the uniqueID thing is important?
Does anyone have a solution or a script or something that takes care of this when the "resolve.." button doesn't resolve it?
Uninstalled & reinstalled 3Ds Max, tried different versions even, and reinstalled SDK and the problem persists.
Anyone? I'll buy you a beer if you have a solution
Cheers,
Marcus
				
			I notice I'm not the first to encounter the "UniqueID" issue where you get error codes at export when there are multiple objects with the same Babylon uniqueID. But I wonder if I'm the first where clicking the "Resolve UniqueID issues" button doesn't actually solve it?
The id's stay the same and I have to go into each object manually and change the values which has become a great headache for my projects, equally in time and that the fastest way to solve it seems to be to create a new object and attach all of them to that one which is not a great solution.
It doesn't seem to happen to all objects at first, but at some point the object can't be copied anymore without getting this issue. If I create a new object and copy that one then it works for a bit until I've done a few exports or saved the project (not sure really when it triggers?), but I can't get around it. You can of course untick the "ASOBO_UniqueID" box on export but then you get error codes at compiling instead, plus I assume the uniqueID thing is important?
Does anyone have a solution or a script or something that takes care of this when the "resolve.." button doesn't resolve it?
Uninstalled & reinstalled 3Ds Max, tried different versions even, and reinstalled SDK and the problem persists.
Anyone? I'll buy you a beer if you have a solution

Cheers,
Marcus
 
	 
 
		 
 
		
 
 
		
 
 
		