• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

User Crash Message

Messages
78
Country
unitedstates
Here's another dumb question: :rolleyes:

Where does the UserCrashMessage, entered in the Metadata section of the mission XML get displayed?

For my thing, after you complete a mission, you need to save the flight (this will then be accessed by the addon for certain info about the condition of the aircraft, time of flight, etc.). If, however, you crash, there is no save so, I want to insert a "crash code" into that message for the pilot to bypass the automatic accessing of the FLT file.

I have Realism Overrides set to end the flight in the event of a crash. Should that not display the crash message then? All I get is the end of mission screen with option to refly, continue or end. If I click continue, I have a beautiful view of a smoking wreck and if I select end, I am returned to the mission selection screen.

:confused:
 
Okay, I did one of the Delta 737 missions today and crashed it. I saw the message box popup that indicated the mission failed because of a crash so, I know where it should be.

But, mine still doesn't show up. Am I missing some syntax or something? Here's an example:

<UserCrashMessage>You crashed.</UserCrashMessage>

Shouldn't that be enough to display the message or do I need something else? The SDK doesn't indicate that it should point to an HTML or anything.
 
That is a bit disturbung, that's right. The message is displayed when ending the mission. Dependent on how you succeded or failed you can read there "You failed the mission because you crashed" or whatever you write. ;)

You cannot influence the popup success window in the mission. That's bad as I first hoped you could popup a bitmap as stated in the SDK.
 
Hmm... It could be that, because I have no goals at the moment, there can be no failure. :confused: I'll try adding a simple goal and see if that changes anything.

The crash message displayed in a popup onscreen while still in the mission - after about 10 seconds, the mission reset. I wonder if it also matters what you set crash tolerance to. For now, I have realism overrides set to end the mission on a crash.

Anyway, I'll try the goal and report back.
 
That depends indeed. You can choose between reset (reload mission without prompting), end (end screen) and auto recover (disactivates crashes).
And of course you can influence crash detection by forcing crashes or disabling crashes - or you let the user decide if he wants crash detection available.
 
Back
Top