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Using generic buildings

JonPatch

Resource contributor
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443
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ca-britishcolumbia
Folks,

I'd like to build a bunch of generic buildings. I've done this before, but now I want more specific textures to better match the actual buildings. And I don't want to do any more photoreal stuff, I've got lots of that already.

Between the BGLComp SDK and the Autogen SDK I get the basic idea, and an idea of the texture map. But where can I see the available bottomTexture, roofTexture and topTexture possibilities, rather than just the ID#s in the spreadsheet?

I assume that within each of these textures, the texture indices select the specified texture.


Jon
 
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