- Messages
- 24
- Country

Hi there!!
I just wonder if it exist some standard for WHEN to use LODs?
When I Created the Church nearby my home in Gnesta Sweden - I used LODs for the first time and it works fine.
In LOD0 I have 87000 verts.
In LOD1 I reduce that to 40000 verts
In LOD2 I reduce that to around 10000 verts and replaced all PBR with colors.
But I wonder if it is really needed. When I test the FPS on my computer. I have a Geforce RTX 4070 Laptop GPU. CPU = i7 2.10 Ghz and 32 GB memory
and it is always perform 60 FPS.
When I stand on Heathrow my FPS is 45 with clear skies and 35 with rain.
I also have modelled my area of living in Gnesta a community with 9 houses with 4 flats in each house.
Totally I have 12500 verts per house - Nothing indoor. Just simple walls and roof doors and window made with Loop Cuts, Inset and extrudes.
After modelling I have textured Walls and roof with PBR-textures.
Totally this will be 12500 verts times 9 - over 100 000 verts, But without LOD-ing still the FPS is close to 60 over this area.
Is it worth the work to use LOD-s in this case. I guess it isn't ? Also when I began with LOD1 and cannot get rid of more the 2000 verts / house.
Give me some advice if you have any...
// Erland
I just wonder if it exist some standard for WHEN to use LODs?
When I Created the Church nearby my home in Gnesta Sweden - I used LODs for the first time and it works fine.
In LOD0 I have 87000 verts.
In LOD1 I reduce that to 40000 verts
In LOD2 I reduce that to around 10000 verts and replaced all PBR with colors.
But I wonder if it is really needed. When I test the FPS on my computer. I have a Geforce RTX 4070 Laptop GPU. CPU = i7 2.10 Ghz and 32 GB memory
and it is always perform 60 FPS.
When I stand on Heathrow my FPS is 45 with clear skies and 35 with rain.
I also have modelled my area of living in Gnesta a community with 9 houses with 4 flats in each house.
Totally I have 12500 verts per house - Nothing indoor. Just simple walls and roof doors and window made with Loop Cuts, Inset and extrudes.
After modelling I have textured Walls and roof with PBR-textures.
Totally this will be 12500 verts times 9 - over 100 000 verts, But without LOD-ing still the FPS is close to 60 over this area.
Is it worth the work to use LOD-s in this case. I guess it isn't ? Also when I began with LOD1 and cannot get rid of more the 2000 verts / house.
Give me some advice if you have any...
// Erland



