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I have tried to save some space by compiling all of the textures I needed in to one 1024 x 1024 bitmap. Then I would just use that one texture to get all of the textures needed for the object. The problem is that when I select part of the texture to use, then ask it to tile 2 times on X and Y, the whole texture will appear on the object.
But, if I don't ask it to tile the image, it will stretch it to fit just fine.
Is it not possible for FSDS to use multiple textures from one bitmap (and tile them)?


Thanks!
-Kobbe
But, if I don't ask it to tile the image, it will stretch it to fit just fine.
Is it not possible for FSDS to use multiple textures from one bitmap (and tile them)?


Thanks!
-Kobbe


