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uv2 and bump maps

hcornea

Resource contributor
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2,388
Country
australia
Hi Arno,

Are tiled UV2 (detail) and Bump maps rendering in the newest Development release, or not (yet) ?

(Or at least they don;t seem to render in my model preview)

Using FSX format dds bump map, and greyscale dxt1 dds uv2 map.
 
Hi,

Nope, not yet. But they are on my todo list :).
 
The tiled UV2 and bump are things I use a bit ... you often have to preview to get the slider settings right ...

It would be great to be able to do this without restarting the sim.

Thanks Arno.
 
Hi,

I just put a new development release online that will show detail maps. Can you have a look at it and see if the preview looks similar to FSX to you? I think it looks quite the same, but I can always alter how the textures are blended a bit.
 
I am excited about this Arno .. as it will alter my development time quite a bit.

Will take a look with my current project and get back to you.
 
Well ... I have to say I'm VERY excited about this !!



It is a little hard to know about how closely the blending matches, because the model also has a bump map, which tends to make it lighter in colour in FSX.

This looks a little darker.

My understanding of the detail map blending is that it is normalised, with 128,128,128 being no change

Not sure if it is a multiply (normalised for 50% grey) or additive. Black in a detail map produces black ... an I think 255,255,255 produces a white result (regardless of the underlying diffuse texture)

From my point of view this solves the biggest issue, which is gettting a preview of the amount of tiling, without having to compile and start the sim each time.

Absolutely excellent.

My next child will be named Arno!! (even if she is a girl)
 
Last edited:
Hi,

I have it implemented as a multiply blending now I think. I should check with a 128,128,128 texture and see what that does.

But as you say previewing the tiling is possible and that is what helps most :).
 
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