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Although not entirely new to ADE, I am stuck with a puzzling issue. The answer is probably obvious...
I am trying to update a freeware scenery (ESSA V2 by Swedflight) with uptodate taxi designators. I have loaded in ADE the a/p from bgl , imported all the bgls present in the scenery folder, fixed a number of designators, compiled and replaced the AF2.bgl with the new ADE9 bgl. Now the questions:
1. Looking at the map in FSCommander (which takes the data from FS) the OLD designators are displayed. Why? It does pick up all the updated gates, though.
2. In the sim, I see the taxisigns as updated from default by Swedflight but no taxisigns at all are listed in ADE. Where do they come from?
3. Ditto for buildings: the non-default bldgs, gateways, etc. show up in the sim but not in ADE. Where do they come from?
To be sure, I have deactivated the scenery to get back to default and the default taxisigns and bldgs are there, intact.
What am I misunderstanding?
Thanks
Philippe
FS9, ADE 1.78
I am trying to update a freeware scenery (ESSA V2 by Swedflight) with uptodate taxi designators. I have loaded in ADE the a/p from bgl , imported all the bgls present in the scenery folder, fixed a number of designators, compiled and replaced the AF2.bgl with the new ADE9 bgl. Now the questions:
1. Looking at the map in FSCommander (which takes the data from FS) the OLD designators are displayed. Why? It does pick up all the updated gates, though.
2. In the sim, I see the taxisigns as updated from default by Swedflight but no taxisigns at all are listed in ADE. Where do they come from?
3. Ditto for buildings: the non-default bldgs, gateways, etc. show up in the sim but not in ADE. Where do they come from?
To be sure, I have deactivated the scenery to get back to default and the default taxisigns and bldgs are there, intact.
What am I misunderstanding?
Thanks
Philippe
FS9, ADE 1.78
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