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FS2004 Water & land mass inverted

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I have retraced a mighty big lake, it all looks good except for 2 tiles.

In those 2 tiles (LOD8) the land and water are inverted as seen in the image.
They both are part of a large LWM poly covering 56 tiles. All other tiles are fine.
I set the altitude to the same altitude as the original lake (MS).

Update: After readjusting some LWM poly and recompiling, bad ones become good and some that were good now become bad.

What is wrong? How do I fix it?

async



Also I created the whole lake in about 5 LWM poly but I saw MS designed lake with 1 poly per LOD. Is there a reason to that and was I wrong not to do the same?
 
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You might try splitting up the polys a bit. I believe the smaller polys can overlap to insure there are no gaps.

Dick
 
Hi Dick, yeah that's what I'm doing right now for the faulty LOD's and it seems to works. I'm down to 2 bad out of 4.
But since it's not possible to split polys that would mean retracing most of that lake...no way in hell LOL way too much work.

As for the overlapping I don't know. It seems MS took great pain to not overlap, actually there is quite a gap between polys. I sure would like to know the reason behind that.
 
Solved

Yeepee yay, I got it all fixed up and I'm please with the result. Gotta be nuts to trace all that by hand huh :D
Now I gotta learn the island tutorial.

async



I have come up with a theory from knowing how I fixed the issue.
It seems that in the faulty LOD's there were more than 1 intersection of water in the land mass (see image). Converting those extra intersection into separate LWM polys fixed the problem.

Note: I have other LOD's with more than one intersection yet they display properly. So it is not a rule that the situation will create an issue...it just can happen.

async
 
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