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FSX Water mask not compiling (SBuilderX)

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289
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england
Starter question. I've got my 'map from background' compiled and showing.(Just so I knew what I was doing) Went back to the start and made a water mask in Paint-Shop-Pro and saved as the original name with the 'W' suffix and saved as a .TIF file. Compiled and the .ini showed as having both images but the water mask did not show in the sim. Should the water mask (black/white) be reduced to 2 colours/greyscale before saving as a TIF? Thank you.

Sorry, I should have said it was compiling but not showing the result expected.
 
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Thanks Robystar, George. I'll redo the watermask with 8bit greyscale before saving as a TIF.
No blendmask yet, just testing things out. I just painted the photo sea with black and the rest (land) with white. (you should know I can't cope with too much at a time:o:D)
 
No joy yet.

watermask -reduced to greyscale 8/256
painted with 255,255,255 and 0,0,0,

watermask.jpg


and what I would like to correct.

france_test2.jpg
 
Quite right of course. After hitting my head several times last night I decided to add a rough blendmask (just a thin grey line around the white parts) and saved as xx _B.TIF. Compiled and all is well. There was nowhere that actually said you must have a blendmask for the watermask to work. Simples -when you know.
Now I have the basics right I can delve deeper.
Thanks all for your input. :)
 
A blendmask allows transparency. A watermask allows that portion to behave like water... but it has no visual effect ( it just allows bobbing and slpashing ).

What we usually want is a blendmask to subtract the water portion, and allow the underlying FSX water to show through.

Dick
 
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