• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 waterspeed effect not working

Messages
1,623
Country
germany
in FS2004 Aircraft Container SDK is under "effects"

waterspeed ...

Is there anybody who could make it work?

:confused:
 
perhaps I shoud be more specific..

the Aircraft Container SDK says in the effects section:

...


waterspeed Water splashes triggered at high speeds on float plane
...

other effects works for me, but not "waterspeed"
is it my problem or a general problem?
 
Hello:

In each FS seaplane type [FS9 install path]\Aircraft\[airplane name]\aircraft.cfg file, there should be a parameter under the [Effects] sub-section:

Code:
[EFFECTS]
wake=fx_wake
[B][COLOR="Red"][I]water=fx_spray[/I][/COLOR][/B]
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1


NOTE: Be sure the "water=" parameter is:

1.) Present

2.) Not disabled by a "; " or "//" 'comment delimiter'

3.) The mapped Effect file is specified by file name without a "[file name].Fx" file 'extension' (ex: "water=fx_spray")


FYI: You may wish to review Holger Sandmann's excellent AI aircraft examples made for FS9, most of the info for which, IIUC, is also applicable in FSX:

http://library.avsim.net/esearch.php?CatID=fs2004ai&DLID=42990


BTW: See also:

http://library.avsim.net/search.php...dmann&CatID=root&Sort=Added&ScanMode=1&Page=2



PS: Float / Fuselage 'Contact Points' for water spray Effects are customized for each seaplane in [FS9 install path]\Aircraft\[airplane name]\aircraft.cfg file.

Water spray Effects can also be edited and saved under a new file name, then used via a parameter file name (as shown in the above examples). ;)


Hope this helps ! :)

GaryGB
 
Last edited:
thanks Gary for your reply

it shows me that I did not explain my problem enough detailed, sorry.

there is an effect called "water", but there is also a second effect called "waterspeed" in the FS2004 Aircraft Container SDK ...

I had some tests, but I could not find out if this effect is working ..
 
Hi Guenther:

As seen in the attached screenie of the FS9 Aircraft SDK documentation on Effects, "waterspeed" refers to display of a specified water spray Effect when the aircraft velocity is at "higher" speeds; this is to be distinguished from a specified water spray Effect intended to be displayed when the aircraft velocity is at a comparatively "lower" speed. :idea:


IIUC, one can either map the same or a different Effect (*.Fx file) to be displayed when the aircraft velocity transitions from the lower speed range to a higher speed range.

fs9accsdkwaterspeedfx.jpg


I'm not sure where / how FS defines 'low' versus 'high' water "ground-roll" (water taxi) speed ranges, but I would speculate that it might be halfway between a speed from 0 to water take-off capability in KIAS.



BTW: One will hear a difference in sound file speed of the Wind and Water when specified WAV files are played as an aircraft's velocity varies.

This can be achieved by specifying certain parameters in the [FS9 install path]\Aircraft\[airplane name]\Sound\Sound.cfg file ex:

[WIND_SOUND]
filename=c5wind2
minimum_volume=6000
maximum_volume=8500
minimum_rate=0.60
maximum_rate=0.90
minimum_speed=40.0
maximum_speed=120.0

...and:

[GROUND_ROLL2]
filename=LA-H2O_Bumps2
// filename=waterloop
flags=8
viewpoint=1
minimum_volume=8000
maximum_volume=10000
minimum_speed=15
maximum_speed=45
minimum_rate=0.25
maximum_rate=0.95
viewpoint=1
link=GROUND_ROLL3

[GROUND_ROLL3]
filename=LA-H2O_Bumps2
// filename=xwaterloop
flags=8
viewpoint=2


FYI: The latter edited "Ground_Roll" entries utilize a sound file I recorded in 16-bit WAV files during some real world flying I did in a Lake LA4-200 EP Amphibian aircraft several years ago with my colleague; the default "Waterloop" sound was substituted by my own custom WAV file. :wizard:



PS: You could try substituting another Effect (*.Fx file) from the [FS9 install path]\Effect\ sub-folder such as "fx_campfire.fx" or "fx_ForestFire.fx" to see if you can better distinguish whether / when the Effect is being displayed (among the mist created by 'sprites' associated with the default waterspray Effect)... to test the above "waterspeed" scenario further.


If this test scenario works for you, it would interesting to know at what speed in KIAS the substituted "waterspeed" Effect is actually displayed, so I'd appreciate your being so kind as to share the test results with us back in this thread afterward. ;)


Hope this info might help a bit more ! :)

GaryGB
 
Last edited:
thanks Gary,

we come closer to my problem :)

I did exactly what you suggested :

replace the effect for waterspeed with fx_sparks ...

But it did not sparkle !!!

So my question was: has anybody got "waterspeed" working?
 
Back
Top