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Weather.dll

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france
Hello,

I have been playing lately with the friction mods of the sim1.dll. First the hard coded one (using usual way with hex editor). Then I moved on to doing that in real-time, like FSUIPC does through the LUA scripting. (Well I guess I use the same technique).
This "opens" some perspectives. For instance, it is possible to access the API calls of all the DLLs loaded in P3D (sim1, weather etc).

The weather.dll has some interesting calls inside, such as a "get precipitation conditions at lla".
Anyone has played with that?
What are the legal implications? I am not changing the file itself, nor doing any decompilation, just accessing the memory shared by the same process in which my normal P3D module addon lives.

Thanks for sharing your thoughts.
JL
 
Legally speaking, you have to ask, "what are the legal implications of distributing edited intellectual copyright," before you can be charged with attempted distribution of intellectual copyright.

Disclaimer: I am not a legal representative nor do I or this website offer any legal advice of any sort whatsoever. That activity is performed by professionals who are licensed by the relevant authorities to dispense such advice and invoice for compensation. Should any advice appear to be legal in nature you are instructed to discount it immediately.
 
You are not the only one....FSUIPC, PMDG, FSLabs, ASN, and others I won't mention are doing just that. No distribution of P3D files. Just real time code injection. Nothing wrong with that really. Sometimes not even code injection. Just calling an undocumented exported function.
 
Really?

FJWXzoZ.png


That's what I see, at least with the FSX Acceleration weather.dll. Maybe Prepar3D is different?

I've tried link.exe /dump /exports as well and that just gives me a list of things with NONAME.
 
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