Hello,
I have been playing lately with the friction mods of the sim1.dll. First the hard coded one (using usual way with hex editor). Then I moved on to doing that in real-time, like FSUIPC does through the LUA scripting. (Well I guess I use the same technique).
This "opens" some perspectives. For instance, it is possible to access the API calls of all the DLLs loaded in P3D (sim1, weather etc).
The weather.dll has some interesting calls inside, such as a "get precipitation conditions at lla".
Anyone has played with that?
What are the legal implications? I am not changing the file itself, nor doing any decompilation, just accessing the memory shared by the same process in which my normal P3D module addon lives.
Thanks for sharing your thoughts.
JL
I have been playing lately with the friction mods of the sim1.dll. First the hard coded one (using usual way with hex editor). Then I moved on to doing that in real-time, like FSUIPC does through the LUA scripting. (Well I guess I use the same technique).
This "opens" some perspectives. For instance, it is possible to access the API calls of all the DLLs loaded in P3D (sim1, weather etc).
The weather.dll has some interesting calls inside, such as a "get precipitation conditions at lla".
Anyone has played with that?
What are the legal implications? I am not changing the file itself, nor doing any decompilation, just accessing the memory shared by the same process in which my normal P3D module addon lives.
Thanks for sharing your thoughts.
JL



