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In my 2nd SU-FSX model (simpler one) I have included a surfboard. The surfboard itself isn't modelled as such, instead it is a rectangular area (same form factor as a real surfboard) onto which I added a photo texture.
When I import into ModelConverterX it shows a warning in the event log indicating that this texture is not a power of 2. That is indeed correct, but if I make it square it will not longer be a surfboard.
What should I then do to properly model this?
When I import into ModelConverterX it shows a warning in the event log indicating that this texture is not a power of 2. That is indeed correct, but if I make it square it will not longer be a surfboard.
What should I then do to properly model this?

