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Where are the beacons?

Messages
11
From time to time I have found some references to beacon placement, and I have had success with the default red/white tower with beacon. I want to place a rotating beacon on a pole or roof of the terminal. I know I have seen that in FS9 at some locations, and I have not found that particular .mdl or bgl in the generic library. Any designers figured out how to do this or where has FS9 hidden them?
Thanks as always.

Tom
 
Tom

You need to do it using xml code. My program Library Object Manager can place them for you without writing any code, alternatively the BGLCOMP SDK fro FS2004 decribes the code you need. There is also a tutorial which I am sure is on AVSIM which explains how to do it.
 
Beacons

Jon,

Thanks for responding to my plea. I can do the xml placement using the default beacon that sits on top of a red and white tower, but I cannot separate the tower from the beacon. When I read the xml language I cannot see where the tower leaves off and the beacon begins. I did a search and so far I cannot find any tutorial except the one that deals with the default tower.
Thanks again.
Tom :wave:
 
Tom

If you have my LOM then placing beacons are in there. Alternatively you just need to place a beacon object. There is no need for the tower.

Here is code for a beacon placed using LOM. To use it you need to change the co-ordinate parameters to place it at the right point in your scenery (on a building or whatever) and the altitude to be at the height you need (say 10meters if you want it 30ft off the ground on the ridge line of a building)

<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<SceneryObject lat="26.0264873647112" lon="-81.0351216327399" alt="0" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL" >
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</SceneryObject>
</FSData>


Put it in notepad, change the stuff you want, make sure that it has an .xml extension and then drag it over bglcomp.exe in Explorer. If all goes well you will get a bgl file witht he same name as your xml file but with a .bgl extension
 
Jon,

I tried using your xml code it still gives me a beacon mounted on a tower.
Any other thoughts. I will try to go to different places in FS and see if I can find a beacon that is separated from the tower. I'm not sure how I will be able to get the xml for that object however.

Tom
 
Hmm I just used it again and there is no tower. Can you email me your xml file? jon [AT] scruffyduck.co.uk
 
rotating beacon

I have used this XML with success but now have a different application where I would like to use it.

<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<SceneryObject lat="26.0264873647112" lon="-81.0351216327399" alt="0" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL" >
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</SceneryObject>
</FSData>

I am in the middle of a project that has approximately 150 airports and each are using similar buildings that I have already produced and set into a library for use in EZ Scenery. I wish to attach the Rotating Beacon to a GMax beacon object that I would be able to add to my library and place with EZ Scenery.

Can this be done with the GMax Attach Tool Script? If so where do I find it in the simulator files? I have used this MaxScript successfully with Effects.

By the way I am working in FS9

Thanks for any help. :confused:

Al Gay
Flight Ontario

www.flightontario.com
 
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