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MSFS20 Why are some of the lines in the map crooked?

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51
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china
I am making a model for my airport. Everything is normal in 3ds max, and there is no problem with UV unwrapping. However, I found that some lines of the model map are crooked in the game. As shown in the picture, the lines in the red rectangle are crooked, and the lines pointed by the arrows are normal. Then they are displayed normally in 3ds max. I tried it with 3ds max2022 and 3ds max2023, and they have the same problem. The SDK version I installed now is 0.24.3.0. I wonder if you have encountered this problem? I suspect it is caused by the export plug-in (Babylon File Exporter and Multi Exporter). Does anyone know how to solve this problem?

QQ截图20250526095727.png

The lines in the red rectangle are crooked, and the lines pointed by the arrows are normal.


QQ截图20250526101118.png

The line is normal in 3ds max


QQ截图20250526095850.png

The lines in the red rectangle are crooked, and the lines pointed by the arrows are normal.

QQ截图20250526100759.png

The line is normal in 3ds max
 
In Blender, this might be because you need to apply all transforms (location, scaling..) In 3ds, I wouldn't know.
 
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