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Yes, you read that right, lol.
You would create a set of wings, cowling, and prop (full animations), with textures and control surfaces animated. A very basic, invisible shadow model also needs to be done for the model to cast a proper shadow in the sim. This would be the exterior model (shadow model, invisible texture) and would have the landing lights attached to it, (to light the ground).
If the engines are visible on the sides, then they must be in the model.
These will be for FSX and Prepar3D. The quality must be high. The performance must also be high. These will be used in 3D actual Flight Simulator pods.
If the first one turns out nicely, you will be contracted for more in the future.
The pay is good. You would be paid by PayPal as soon as each one is finished and fine tuned. (They call you and ask you to adjust things, like wing angles, and when its all running right, you get your pay).
Anyone wish to apply?
William at lionheartcreations dot com
You would create a set of wings, cowling, and prop (full animations), with textures and control surfaces animated. A very basic, invisible shadow model also needs to be done for the model to cast a proper shadow in the sim. This would be the exterior model (shadow model, invisible texture) and would have the landing lights attached to it, (to light the ground).
If the engines are visible on the sides, then they must be in the model.
These will be for FSX and Prepar3D. The quality must be high. The performance must also be high. These will be used in 3D actual Flight Simulator pods.
If the first one turns out nicely, you will be contracted for more in the future.
The pay is good. You would be paid by PayPal as soon as each one is finished and fine tuned. (They call you and ask you to adjust things, like wing angles, and when its all running right, you get your pay).
Anyone wish to apply?
William at lionheartcreations dot com
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