This might be such an obscure question that it won't get answered.
But is there any reason I shouldn't be using RTPC to crossfade between engine combustion sounds?
I know the usual method is to use a Blend Track to crossfade between the various engine RPM sounds based on the Engine RPM parameter but the problem with a Blend Track is that you can only crossfade between two sounds at a time.
I would like to have two different sounds at higher RPM and crossfade those based on manifold pressure rather than engine RPM (so there will be one sound for low MP but high RPM and another sound for high MP and high RPM. Think of it as a two dimensional crossfade rather than the usual one dimensional crossfade). It seems to me that this is impossible to do with Blend Tracks as I'd need to have 3 sounds layered over each other and this doesn't seem to be supported by Blend Tracks.
So my idea is to use RTPC for each individual engine sound. I could then set the volume based on engine RPM and also control the volume with the manifold pressure.
Attached is a screenshot which might help to visualise the issue. The Blend Track has 5 sounds and 4 crossfades. The RTPC above is from a different sound set and shows what I intend to do, controlling the Voice Volume using manifold pressure and engine RPM for each sound individually and I wouldn't use the Blend Track at all.
Anyone know any reason I shouldn't do this?
But is there any reason I shouldn't be using RTPC to crossfade between engine combustion sounds?
I know the usual method is to use a Blend Track to crossfade between the various engine RPM sounds based on the Engine RPM parameter but the problem with a Blend Track is that you can only crossfade between two sounds at a time.
I would like to have two different sounds at higher RPM and crossfade those based on manifold pressure rather than engine RPM (so there will be one sound for low MP but high RPM and another sound for high MP and high RPM. Think of it as a two dimensional crossfade rather than the usual one dimensional crossfade). It seems to me that this is impossible to do with Blend Tracks as I'd need to have 3 sounds layered over each other and this doesn't seem to be supported by Blend Tracks.
So my idea is to use RTPC for each individual engine sound. I could then set the volume based on engine RPM and also control the volume with the manifold pressure.
Attached is a screenshot which might help to visualise the issue. The Blend Track has 5 sounds and 4 crossfades. The RTPC above is from a different sound set and shows what I intend to do, controlling the Voice Volume using manifold pressure and engine RPM for each sound individually and I wouldn't use the Blend Track at all.
Anyone know any reason I shouldn't do this?