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Mixing the two forums/products into one would get very confusing, and would invite a lot of unnecessary Comparisons, and One-up type posts.
Geoff
I beg to differ. My thoughts are this. Many developers are wanting to get their creations that are already in FS9 and FSX, and get them into X-Plane. If we segregate ourselves air-tight, it will be more difficult to pull information into and from our groups. It would make the 'communication factor' more difficult.
Right now, I (for one) would like to know exactly (precisely) how to export a Gmax model plane into X-Plane format. I need to know the pitfalls, issues, every single detail about compiling a Gmax scene into XP9 (and soon, XP10) format(s).
Carenado and perhaps 1 other group are now exporting to XP9 format. I wanted to do this almost 2 years ago, but the information is so tight, that getting into this is massively difficult.
My thoughts are that we, being mostly Gmax and Max based workers on these specialized projects, would benefit on a 'group odyssey', Pardon the pun, in finding out how this is done.
The thing that will be difficult is finding a person or three that would know how this might be done, as well as group efforts on figuring out the XP SDK.
Thats my view on it. My thoughts are to get this tackled so that exporting to XP format is done and a thing of the past. No bickering, no groaning or rock throwing, no childish behavior, just pure, unadulterated 'learning' and figuring out the obstacles.
EDIT: I would like to point out that usually airplane people do not usually interact daily with scenery people. For instance, I being a plane guy, rarely ever see Arno in the plane rooms. He is mostly in the scenery development rooms. Perhaps this would be the occurrence of a XP room as well, only a certain group going in there and interacting, and the rest, nearly forgetting that it is there.
Bill
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