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Hi Arno!
I was converting some gltf objects with LOD into P3D objects (I merged the separate gltf LODs with the merge tool in MCX into a single a object). In MCX everything looked fine but in P3D the LOD never switched to the smaller LOD.
I did some experiment created a model with LODs without MCX (standard .x to mdl then to BGL) and still P3D did not switched the LODs. I thought the LOD system is somehow broken in P3D so I contacted them on their official forum. It turned out LOD switch only happens if the model has animation hence exported with .xanim and compiled with /xanim tag.
I could not find any option in MCX to force xanim export and compilation. Could you please have a look in the logic?
Thanks a lot!
I was converting some gltf objects with LOD into P3D objects (I merged the separate gltf LODs with the merge tool in MCX into a single a object). In MCX everything looked fine but in P3D the LOD never switched to the smaller LOD.
I did some experiment created a model with LODs without MCX (standard .x to mdl then to BGL) and still P3D did not switched the LODs. I thought the LOD system is somehow broken in P3D so I contacted them on their official forum. It turned out LOD switch only happens if the model has animation hence exported with .xanim and compiled with /xanim tag.
LOD switch is disabled? - Prepar3D Forums
www.prepar3d.com
I could not find any option in MCX to force xanim export and compilation. Could you please have a look in the logic?
Thanks a lot!