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Thank you very much for looking into it so fast!Hi,
Thanks for reporting. I think this was most likely introduced around Christmas when I released the big performance update. I have found a bug in how MCX wrote the POINT_COUNTS command to the OBJ file, I think that might have caused the crash. The different file sizes was due to a missing optimizations, I have also address that now. Can you let me know if the next development release works better?
Hi,
And if you read those X-Plane OBJ files back into MCX does it look OK then? Or are the glitches then also present.
I sent you a PM with an example objectHi,
I can't reproduce this issue. I exported a few objects with multiple textures, but I do get different models exported for each material. They are not the same. Can you point me to an object to test this with?