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XY difference beetween FSX and GE

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france
Hi all,
I'm new to scenery disgn and try FSX KML since short time, It's a great great tool you made!
I have a little problem on the scenery I'm working on, as it seems there is a shift in XY beetween GE and FSX.
What could be the solution?

here are a few screenshots of Kilimanjaro International airport.

GE.jpg


default.jpg


scenery.jpg


I have another question about the limit beetween landclass polygons, the limit is usually too sharp and doesn't look very natural, any way to solve this?
 
Looks good!

I can't see whats wrong, can you explain some more please?

But regarding the landclass poly boundaries, yes they seem to be quite hard edged.

I think the only way to get blending is to use landclass "tiles". It's not in FSX KML at the moment but is planned. Here's the development roadmap

http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#Development_Roadmap

Is Doug Matthews (@ ACES) reading this? Does FSX still "blend" landclass "tiles". Ive noticed that landclass "tiles" in FSX don't seem to blend very much like they do in FS9. Also, is there still a performance hit to using landclass polys over landclass tiles, i would imagine so?

ps: Thanks Doug for visiting this forum. I appreciate it.
 
Does FSX still "blend" landclass "tiles". Ive noticed that landclass "tiles" in FSX don't seem to blend very much like they do in FS9.

Yes FSX does blend LC tiles. In other words there is some "merging" on the cell edges between two LC types.

I have not compared the differences between FS2004 and FSX on LC blending though.
 
Is Doug Matthews (@ ACES) reading this? Does FSX still "blend" landclass "tiles". Ive noticed that landclass "tiles" in FSX don't seem to blend very much like they do in FS9. Also, is there still a performance hit to using landclass polys over landclass tiles, i would imagine so?

ps: Thanks Doug for visiting this forum. I appreciate it.

As Rhett noted, yes FSX blends between landclass tiles. There is not, however, bending between landclass polys and the underlying landclass tiles.

As for perf, any additional geometry that must be added when the textures are composited must have some impact. I don't expect a reasonable number of these are cause for concern.

-Doug
 
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