<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alexf</id>
	<title>FSDeveloper Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alexf"/>
	<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php/Special:Contributions/Alexf"/>
	<updated>2026-05-19T23:26:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=ADE&amp;diff=7897</id>
		<title>ADE</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=ADE&amp;diff=7897"/>
		<updated>2010-12-26T12:08:09Z</updated>

		<summary type="html">&lt;p&gt;Alexf: Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulators 9 and  X.  &lt;br /&gt;
&lt;br /&gt;
It takes its inspiration from the excellent AFCAD2 developed for FS9 by Lee Swordy and does for FS9 and FSX what AFCAD does for FS9. &lt;br /&gt;
&lt;br /&gt;
It adds support for new FSX features such as fences, jetways and terrain.&lt;br /&gt;
&lt;br /&gt;
Users can also remove, move, or edit existing buildings and objects as well as adding new ones.&lt;br /&gt;
 &lt;br /&gt;
In addition to airport elements ADE also has a visual Approach Editor to add and enhance the approaches to your airports.&lt;br /&gt;
&lt;br /&gt;
It is a free tool (donationware) from Scruffy Duck http://www.airportdesigneditor.co.uk/&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
*Microsoft .NET Framework Version 3.5 or better&lt;br /&gt;
*[[FSUIPC]] version 3 for FS9 and version 4 for FSX&lt;br /&gt;
*For FSX Only.  FSX SDK (supplied in Disk #1 of Microsoft Flight Simulator X DeLuxe or Gold Versions)&lt;/div&gt;</summary>
		<author><name>Alexf</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Category:Tools&amp;diff=7896</id>
		<title>Category:Tools</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Category:Tools&amp;diff=7896"/>
		<updated>2010-12-26T12:01:16Z</updated>

		<summary type="html">&lt;p&gt;Alexf: ce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = true&lt;br /&gt;
| FS2000 = true&lt;br /&gt;
| FS98 = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A lot of tools are used during the creation of addons for Flight Simulator. To help you find your way around in this sea of tools available. This category lists them and gives a brief overview of their usage.&lt;br /&gt;
&lt;br /&gt;
Are you missing your favourite tool, please add it!&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
{{:Transclusion:Forums-Oneline-Redirect-Tools}}&lt;/div&gt;</summary>
		<author><name>Alexf</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Parking_assignment&amp;diff=7895</id>
		<title>Parking assignment</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Parking_assignment&amp;diff=7895"/>
		<updated>2010-12-26T11:58:54Z</updated>

		<summary type="html">&lt;p&gt;Alexf: ce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
In order to find a parking spot FSX will scan through all parking spots at the given airport.&lt;br /&gt;
&lt;br /&gt;
For each parking it will check if it is occupied and skip it if it is already assigned.&lt;br /&gt;
&lt;br /&gt;
It will also retrieve the wingspan of the plane, divide it by two and use the next largest integer value to determine if the parking is large enough. For example: wing span = 32.9 meters, 32.9 divided by two is 16.45, FSX will check if the radius of the parking is 17 meters or larger. Parking spots that are too small will be skipped. &#039;&#039;[TODO: what value is used for vehicles / planes without wingspan specified]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the parking is available and large enough it will call the scoring function. In the end the parking with the smallest score will be selected.&lt;br /&gt;
&lt;br /&gt;
The scoring function itself takes several inputs: the requested parking name, the requested parking types, the requested radius, the requested ICAO codes and a flag that indicates whether the request is for a user or AI plane.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
In the scoring function 4 individual scores will be determined for: radius, name, type and ICAO.&lt;br /&gt;
&lt;br /&gt;
=== Radius ===&lt;br /&gt;
&lt;br /&gt;
The requested radius is subtracted from the actual radius. The smaller the result, the more likely the parking will be selected. FSX thus looks for a parking that is just large enough. An additional check is performed and I&#039;m not sure what is done exactly. The parking is checked for the presence of a subobject and if one is found the score will be increased by one. One possibility is that this is the check for a jetway, in the scenery or actually on display for the current settings. I&#039;m not sure, since this will mean that for two otherwise equal parkings the one without a jetway will be selected.&lt;br /&gt;
&lt;br /&gt;
The resulting score is then limited to the range 0..255.&lt;br /&gt;
&lt;br /&gt;
=== Parking Name ===&lt;br /&gt;
&lt;br /&gt;
The requested parking name appears to be limited to PARKING, GATE, DOCK and NONE. The parking name of the parking currently being evaluated is retrieved. If the request is NONE or above the maximum definded parking name (25 = GATE_Z) the score will be 0. A score of 0 is also assigned if there is an exact match between the request and the actual name.&lt;br /&gt;
&lt;br /&gt;
If not, which is in most cases (eg. request: GATE actual: GATE_D), the following will happen:&lt;br /&gt;
&lt;br /&gt;
* If the request is DOCK:&lt;br /&gt;
**The function will return immediately with all four individual scores at 255.&lt;br /&gt;
* If the request is PARKING:&lt;br /&gt;
** If the actual name is NONE or GATE, DOCK, GATE_... the score will be 10&lt;br /&gt;
** If the actual name is PARKING the score will be 0&lt;br /&gt;
** Else the score will be 1 (actual name is N_PARKING, NE_PARKING, ....)&lt;br /&gt;
* If the request is GATE:&lt;br /&gt;
** If the actual name is GATE or GATE_....: for an exact match the score will be 0, else it will be 1. SO if the actual is GATE_K and the request is GATE_K, the score will be 0. But as mentioned before, I&#039;m not sure if there ever will be a specific gate request.&lt;br /&gt;
** Else the score will be 10 (DOCK, all PARKING names)&lt;br /&gt;
&lt;br /&gt;
=== Parking Type ===&lt;br /&gt;
&lt;br /&gt;
This is where it gets a bit tricky. Again, the actual value is compared to the requested value. If no types are in the request the score will be 0, unless the actual type is VEHICLE, then the function will return all 255&#039;s.&lt;br /&gt;
&lt;br /&gt;
If there are requests the actual type will be compared to each of them, if a match is found the score will be the index of the match (0 based). This implies that the order of codes entered in the aircraft.cfg is important. (As mentioned in the SDK).&lt;br /&gt;
&lt;br /&gt;
If no match is found the first listed type will be used for further evaluation.&lt;br /&gt;
&lt;br /&gt;
The different types that are evaluated are: RAMP, CARGO, MIL_CARGO, MIL_COMBAT, GATE, DOCK, VEHICLE, FUEL &#039;&#039;[not 100% sure, but VEHICLE is the highest value from the SDK and in the code an additional one is checked which I assume to be FUEL]&#039;&#039;. (Remember that exact matches were already taken care of with a score of 0)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  request / actual:&lt;br /&gt;
!  ramp&lt;br /&gt;
!  cargo&lt;br /&gt;
!  mil_cargo&lt;br /&gt;
!  mil_combat&lt;br /&gt;
!  gate&lt;br /&gt;
!  dock&lt;br /&gt;
!  vehicle&lt;br /&gt;
!  fuel&lt;br /&gt;
|- align=center&lt;br /&gt;
|   align=left | ramp ||  0||  2||  4||  5||  3||  10||  10||  10&lt;br /&gt;
|- align=center&lt;br /&gt;
|  align=left | cargo&lt;br /&gt;
|  1&lt;br /&gt;
|  0&lt;br /&gt;
|  3&lt;br /&gt;
|  4&lt;br /&gt;
|  2&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left |  mil_cargo&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  0&lt;br /&gt;
|  1&lt;br /&gt;
|  4&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left |  mil_combat&lt;br /&gt;
|  2&lt;br /&gt;
|  3&lt;br /&gt;
|  1&lt;br /&gt;
|  0&lt;br /&gt;
|  4&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | gate&lt;br /&gt;
|  3&lt;br /&gt;
|  2&lt;br /&gt;
|  4&lt;br /&gt;
|  5&lt;br /&gt;
|  0&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|  10&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left | dock&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | all four scores will be 255&lt;br /&gt;
|- align=center&lt;br /&gt;
| align=left |  vehicle&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | all four scores will be 255&lt;br /&gt;
| 0&lt;br /&gt;
| 4x255&lt;br /&gt;
|-&lt;br /&gt;
|+ Scores for actual parking type versus requested parking type, lower is better&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ICAO Code ===&lt;br /&gt;
&lt;br /&gt;
For the ICAO code two lists will be matched, the list of codes for the parking and that for the plane.&lt;br /&gt;
&lt;br /&gt;
If no codes are present in the request (as in: no codes in the aircraft.cfg):&lt;br /&gt;
&lt;br /&gt;
* If the parking has no codes the score will be 0.&lt;br /&gt;
* If the parking has codes the score will be 255.&lt;br /&gt;
&lt;br /&gt;
If the request has codes:&lt;br /&gt;
&lt;br /&gt;
* If the parking has no codes, the score will be 254.&lt;br /&gt;
* If the parking has codes the lists will be matched. The score will depend on the indices of the match: 2 * index of match in list of parking codes + 1 * index of match in list of plane codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[TODO: What is the score if there is no match, I guess at least 253]&#039;&#039;&lt;br /&gt;
&#039;&#039;[TODO: Which list is in the outerloop? Are all the plane codes checked vs the first parking code and then the second, or are all the parking codes checked vs the first plane code.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Combining the scores for AI ==&lt;br /&gt;
&lt;br /&gt;
At this point there will be four individual scores 0..255. For an AI request these will be combined to a single unsigned integer in this sequence: ICAO, Type, Name, Radius. In other words for AI the ICAO matching is most important. If several parkings give the same score for the ICAO code, the requested type will determine which one is assigned. If there are still parkings with an equal score, the parking name will decide. &#039;&#039;[TODO: What determines the requested name, is it always GATE, it is not controlled by the aircraft.cfg]&#039;&#039; If there are still multiple options available, the smallest parking will be assigned. Possibly, if there are several that are the smallest precedence might be given to one without a jetway &#039;&#039;[Unconfirmed]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the score for several parkings is completely identical, the first one encountered will be selected. This can still vary as the function that scans through the parkings does not start the scan at index 0, but somewhere in the middle and then wraps around. &#039;&#039;[TODO: What determines the first parking evaluated: random, last parking found?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Combining the scores for the user plane ==&lt;br /&gt;
&lt;br /&gt;
The same scores are used, but the order in which they are evaluated differs. In this case the parking name is most important. This ofcourse is because the user actually selects a specific parking name (GATE, PARKING) from the ATC menu. Next the type is taken in to account and then the ICAO code. The ICAO code thus has a much lower weight for the user plane. Again, the final score that is evaluated is the radius, the smallest fitting parking will be assigned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
{{Template:Navbox-Traffic-Related}}&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
[[category:Airport_Design]]&lt;/div&gt;</summary>
		<author><name>Alexf</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)&amp;diff=7894</id>
		<title>SDK Installation (FSX)</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)&amp;diff=7894"/>
		<updated>2010-12-26T11:31:35Z</updated>

		<summary type="html">&lt;p&gt;Alexf: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
{{:Transclusion-SDK-Oneline-Installation}}&lt;br /&gt;
{{:Transclusion-SDK-Oneline}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The majority of the tools are command-line based, but some are accessible via the in-game &#039;&#039;&#039;Tools&#039;&#039;&#039; menu, (not the GUI).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Availability ===&lt;br /&gt;
* The SDK is available in &#039;&#039;&#039;FSX Deluxe&#039;&#039;&#039; only, (not &#039;&#039;&#039;FSX Standard&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;FSX Standard&#039;&#039;&#039; users can obtain the SDK, by purchasing and installing &#039;&#039;&#039;FSX Acceleration&#039;&#039;&#039;, (or &#039;&#039;&#039;FSX Gold&#039;&#039;&#039; - Contains both Deluxe &amp;amp; Acceleration).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Essential Components ===&lt;br /&gt;
There are &#039;&#039;&#039;4 non-optional tasks&#039;&#039;&#039; you must perform first -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== .NET 2.0 ====&lt;br /&gt;
&#039;&#039;Microsoft .NET Framework Version &#039;&#039;&#039;2.0&#039;&#039;&#039;&#039;&#039; must be installed &#039;&#039;&#039;first&#039;&#039;&#039;&#039;&#039;, (an FSX prerequisite).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Download the redistributable for: &lt;br /&gt;
* &#039;&#039;&#039;x86&#039;&#039;&#039; - [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=en Microsoft Downloads - .NET Framework Version 2.0 (x86)]&lt;br /&gt;
* &#039;&#039;&#039;x64&#039;&#039;&#039; - [http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&amp;amp;displaylang=en Microsoft Downloads - .NET Framework Version 2.0 (x64)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All &#039;&#039;.NET&#039;&#039; versions are &#039;&#039;&#039;supplemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
they are &#039;&#039;&#039;not replacement&#039;&#039;&#039; versions !&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== VCRedist ====&lt;br /&gt;
The &#039;&#039;VC++ Redistributable&#039;&#039; must be installed first, (an FSX prerequisite).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information, and a link to download this file, refer to: &lt;br /&gt;
http://support.microsoft.com/kb/259403&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== XML4 ====&lt;br /&gt;
&#039;&#039;XML4&#039;&#039;  must be installed first, (an FSX prerequisite).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Download from: &lt;br /&gt;
[http://www.microsoft.com/downloads/details.aspx?FamilyID=7f6c0cb4-7a5e-4790-a7cf-9e139e6819c0&amp;amp;displaylang=en Microsoft Downloads - MS XML4 (SP3)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;MSXML&#039;&#039; versions are &#039;&#039;&#039;supplemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
they are &#039;&#039;&#039;not replacement&#039;&#039;&#039; versions !&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Windows Update ====&lt;br /&gt;
&#039;&#039;Windows Update&#039;&#039; &#039;&#039;&#039;must&#039;&#039;&#039; then run to obtain any subsequent patches,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
before attempting to install/reinstall/repair the SDK or apply any Service Packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
* Users must have Administrator privileges to install the SDK, (particularly important on Vista or later).&lt;br /&gt;
* &#039;&#039;FSX Deluxe&#039;&#039; users must as a minimum have installed the FSX RTM SDK, before attempting to upgrade to the SDK Service Packs.&lt;br /&gt;
* FSX must not be running whilst installing the SDK, or any Service Packs.&lt;br /&gt;
* FSX must be restarted after editing either fsx.CFG or dll.xml, (as they&#039;re only read on FSX launch).&lt;br /&gt;
* Do not copy SDK-DLLs into your FSX modules folder, (it&#039;s totally unnecessary).&lt;br /&gt;
* When installing/upgrading/repairing the SDK, there is no need whatsoever to uninstall/reinstall the &#039;&#039;FSX game&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Versions ===&lt;br /&gt;
&#039;&#039;Service Packs&#039;&#039; are available for both the &#039;&#039;FSX game&#039;&#039; and &#039;&#039;FSX SDK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:yellow;color:black; font-size:150%;&amp;quot;&amp;gt;You &#039;&#039;&#039;must&#039;&#039;&#039; install the appropriate &#039;&#039;&#039;SDK SP&#039;&#039;&#039; version, &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
which corresponds to your &#039;&#039;&#039;FSX game SP&#039;&#039;&#039; version.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find your installed&amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt; FSX version &amp;lt;/span&amp;gt;in the FSX column, &lt;br /&gt;
&amp;lt;br&amp;gt;read the matching&amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt; SDK version &amp;lt;/span&amp;gt;column/row details.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;background:#f2f2f2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;background:yellow; font-size:120%;&amp;quot; | &#039;&#039;&#039;FSX version&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#B0B0B0; font-size:120%;&amp;quot; | &#039;&#039;&#039;Version ID#&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:yellow; font-size:120%;&amp;quot; | &#039;&#039;&#039;SDK version&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#B0B0B0; font-size:120%;&amp;quot; | &#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#B0B0B0; font-size:120%;&amp;quot; | &#039;&#039;&#039;Installer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#B0B0B0; font-size:120%;&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &#039;&#039;&#039;RTM (Deluxe)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | 10.0.60905&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &#039;&#039;&#039;RTM&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Retail only&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | FSX RTM disk 1, SDK sub-folder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &#039;&#039;&#039;SP1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Discontinued&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Standalone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SP1&#039;&#039;&#039;&lt;br /&gt;
| 10.0.61355&amp;lt;br&amp;gt;(Russian: 10.0.61357)&lt;br /&gt;
| &#039;&#039;&#039;SP1A&#039;&#039;&#039;&lt;br /&gt;
| [http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;amp;FamilyID=24910e66-96b0-4543-9b4a-647b7e28f212 Download (166Mb)] *&lt;br /&gt;
| fsx_sdk_sp1a.exe&lt;br /&gt;
| Standalone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | &#039;&#039;&#039;SP2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | 10.0.61472&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | &#039;&#039;&#039;SP2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | [http://download.microsoft.com/download/3/C/A/3CAD9417-A0BE-4892-9224-4A4479F9F633/sdk.msi Download (211Mb)] *&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Standalone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | &#039;&#039;&#039;Acceleration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | 10.0.61637&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | &#039;&#039;&#039;SP2/XPack&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Retail only&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | FSX Acceleration disk, SDK sub-folder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; May also be available on magazine cover discs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== FSX Deluxe RTM users ====&lt;br /&gt;
To install the SDK for FSX RTM:&lt;br /&gt;
# FSX must not be running.&lt;br /&gt;
# Browse the &#039;&#039;&#039;FSX Deluxe Edition disk 1&#039;&#039;&#039;&lt;br /&gt;
# Open the &#039;&#039;&#039;SDK&#039;&#039;&#039; sub-folder&lt;br /&gt;
# Double-click the &#039;&#039;&#039;setup.exe&#039;&#039;&#039;&lt;br /&gt;
# Tell it where to install&lt;br /&gt;
Default installation location is &#039;&#039;&#039;C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== FSX Deluxe SP1 users ====&lt;br /&gt;
To install the SDK for FSX SP1:&lt;br /&gt;
# Download FSX SDK SP1A&lt;br /&gt;
# Install the FSX Deluxe RTM SDK (see instructions above)&lt;br /&gt;
# Install the FSX SDK SP1A that you downloaded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== FSX Deluxe SP2 users ====&lt;br /&gt;
&#039;&#039;&#039;For standalone SP2 users only !&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(All Acceleration Pack users please see instructions below at &#039;&#039;FSX Acceleration Pack Users&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To install the SDK for FSX SP2:&lt;br /&gt;
# Download FSX SDK SP2&lt;br /&gt;
# Install the FSX Deluxe RTM SDK (see instructions above)&lt;br /&gt;
# Install the FSX SDK SP1A (see instructions above)&lt;br /&gt;
# Install the FSX SDK SP2 that you downloaded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== FSX Acceleration Pack users ====&lt;br /&gt;
To install the SDK for FSX Acceleration Pack:&lt;br /&gt;
# Install the &#039;&#039;&#039;RTM SDK&#039;&#039;&#039; from &#039;&#039;&#039;FSX Deluxe Edition disk 1&#039;&#039;&#039;, (see FSX RTM users instructions above).&lt;br /&gt;
# Insert your &#039;&#039;&#039;Acceleration Pack DVD&#039;&#039;&#039;.&lt;br /&gt;
# Browse to the subfolder called &#039;&#039;&#039;SDK\SP1a\&#039;&#039;&#039;&lt;br /&gt;
# Install the &#039;&#039;&#039;SDK SP1A&#039;&#039;&#039; from there using &#039;&#039;&#039;fsx_sdk_sp1a.exe&#039;&#039;&#039;, (dated 26/09/2007, size 165,569KB).&lt;br /&gt;
# Browse to the folder called &#039;&#039;&#039;SDK\&#039;&#039;&#039;&lt;br /&gt;
# Install the &#039;&#039;&#039;Acceleration SP2/XPack SDK&#039;&#039;&#039; using &#039;&#039;&#039;sdk.msi&#039;&#039;&#039;, (dated 06/10/2007, size 216,929KB).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== FSX Standard users who&#039;ve installed Acceleration Pack ====&lt;br /&gt;
&#039;&#039;&#039;For FSX Standard users only !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;not&#039;&#039;&#039; use the &#039;&#039;&#039;downloadable&#039;&#039;&#039; SDK SP1A version, (it &#039;&#039;supposedly&#039;&#039; doesn&#039;t contain the nescessary components).&lt;br /&gt;
&lt;br /&gt;
To install the SDK for FSX Acceleration Pack:&lt;br /&gt;
# Insert your &#039;&#039;&#039;Acceleration Pack DVD&#039;&#039;&#039;.&lt;br /&gt;
# Browse to the subfolder called &#039;&#039;&#039;SDK\SP1a\&#039;&#039;&#039;&lt;br /&gt;
# Install the &#039;&#039;&#039;SDK SP1A&#039;&#039;&#039; from there using &#039;&#039;&#039;fsx_sdk_sp1a.exe&#039;&#039;&#039;, (dated 26/09/2007, size 165,569KB).&lt;br /&gt;
# Browse to the folder called &#039;&#039;&#039;SDK\&#039;&#039;&#039;&lt;br /&gt;
# Install the &#039;&#039;&#039;Acceleration SP2/XPack SDK&#039;&#039;&#039; using &#039;&#039;&#039;sdk.msi&#039;&#039;&#039;, (dated 06/10/2007, size 216,929KB).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Important ===&lt;br /&gt;
Do not attempt to install the original retail version of the &#039;&#039;Flight Simulator X SDK&#039;&#039; over an updated &#039;&#039;SDK&#039;&#039;, as unpredictable results can occur.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See the troubleshooting link below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
For all troubleshooting and repair processes,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
please see -  [[SDK_Installation_(FSX)_-_Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:yellow;color:black;&amp;quot;&amp;gt;DO NOT post any help request in the FSDeveloper forums &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE you&#039;ve completed the [[SDK_Installation_(FSX)_-_Troubleshooting]] process. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
{{Template:Navbox-SDK (FSX)-Related}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft Design]] &lt;br /&gt;
[[Category:Scenery Design]] &lt;br /&gt;
[[Category:Missions]] &lt;br /&gt;
[[Category:SimConnect]] &lt;br /&gt;
[[Category:Tools]] &lt;br /&gt;
[http://essaywritingservices.org/index.php writing services] &lt;br /&gt;
[http://cvresumewriters.com/ cv writer]&lt;/div&gt;</summary>
		<author><name>Alexf</name></author>
	</entry>
</feed>