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	<id>http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Graham</id>
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	<updated>2026-05-22T06:01:30Z</updated>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3237</id>
		<title>Scenery design tools</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3237"/>
		<updated>2007-12-14T11:40:04Z</updated>

		<summary type="html">&lt;p&gt;Graham: /* FSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.  &lt;br /&gt;
&lt;br /&gt;
This page is &#039;&#039;&#039;NOT&#039;&#039;&#039; for subjective information about tools, which is best etc., but a central repository of information about the different tools and their functionlity.&lt;br /&gt;
&lt;br /&gt;
We are currently working out the best way to present this information to be of most value to people interested in understanding what different tools can do.&lt;br /&gt;
&lt;br /&gt;
[[Category: Scenery design]]&lt;br /&gt;
&lt;br /&gt;
=FSX and FS9=&lt;br /&gt;
* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML &#039;&#039;rectangular&#039;&#039; excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author&#039;s hobby. [http://www.flightsimnetwork.com/airportsupport/ Official site].&lt;br /&gt;
&lt;br /&gt;
*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].&lt;br /&gt;
&lt;br /&gt;
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location]. A FSX version exists.&lt;br /&gt;
&lt;br /&gt;
=FSX=&lt;br /&gt;
&lt;br /&gt;
*[[FSX_KML]]: [http://www.innovasoftware.com/fsx/fsx_kml_108.zip Download location]. [http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 Support forum].&lt;br /&gt;
&lt;br /&gt;
*[[BlnMarker]]: Creates sets of coordinates read from FSX in slew mode (for instance) into a bln file. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion] &lt;br /&gt;
&lt;br /&gt;
*[[Bln2Shp]]: Reads coordinates from in bln format and converts them into a shapefile then fed to shp2vec. Requires shapelib.dll. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion]&lt;br /&gt;
&lt;br /&gt;
*[[FSX_PLanner]]: [http://www.zbluesoftware.com/fsxplanner/download.cfm Download location][http://www.fsdeveloper.com/forum/forumdisplay.php?f=83 support forum.] &lt;br /&gt;
&lt;br /&gt;
FSX Planner is a graphical editing tool designed to help users edit existing airports or create new ones for use within Microsoft&#039;s Flight Simulator X.&lt;br /&gt;
&lt;br /&gt;
=FS9=&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Graham</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3236</id>
		<title>Scenery design tools</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3236"/>
		<updated>2007-12-14T11:38:43Z</updated>

		<summary type="html">&lt;p&gt;Graham: /* FSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.  &lt;br /&gt;
&lt;br /&gt;
This page is &#039;&#039;&#039;NOT&#039;&#039;&#039; for subjective information about tools, which is best etc., but a central repository of information about the different tools and their functionlity.&lt;br /&gt;
&lt;br /&gt;
We are currently working out the best way to present this information to be of most value to people interested in understanding what different tools can do.&lt;br /&gt;
&lt;br /&gt;
[[Category: Scenery design]]&lt;br /&gt;
&lt;br /&gt;
=FSX and FS9=&lt;br /&gt;
* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML &#039;&#039;rectangular&#039;&#039; excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author&#039;s hobby. [http://www.flightsimnetwork.com/airportsupport/ Official site].&lt;br /&gt;
&lt;br /&gt;
*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].&lt;br /&gt;
&lt;br /&gt;
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location]. A FSX version exists.&lt;br /&gt;
&lt;br /&gt;
=FSX=&lt;br /&gt;
&lt;br /&gt;
*[[FSX_KML]]: [http://www.innovasoftware.com/fsx/fsx_kml_108.zip Download location]. [http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 Support forum].&lt;br /&gt;
&lt;br /&gt;
*[[BlnMarker]]: Creates sets of coordinates read from FSX in slew mode (for instance) into a bln file. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion] &lt;br /&gt;
&lt;br /&gt;
*[[Bln2Shp]]: Reads coordinates from in bln format and converts them into a shapefile then fed to shp2vec. Requires shapelib.dll. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion]&lt;br /&gt;
&lt;br /&gt;
*[[FSX_PLanner]]: [http://www.zbluesoftware.com/fsxplanner/download.cfm Download location] &lt;br /&gt;
[http://www.fsdeveloper.com/forum/forumdisplay.php?f=83 support forum.]&lt;br /&gt;
FSX Planner is a graphical editing tool designed to help users edit existing airports or create new ones for use within Microsoft&#039;s Flight Simulator X.&lt;br /&gt;
&lt;br /&gt;
=FS9=&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Graham</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3235</id>
		<title>Scenery design tools</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=3235"/>
		<updated>2007-12-14T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;Graham: /* FSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.  &lt;br /&gt;
&lt;br /&gt;
This page is &#039;&#039;&#039;NOT&#039;&#039;&#039; for subjective information about tools, which is best etc., but a central repository of information about the different tools and their functionlity.&lt;br /&gt;
&lt;br /&gt;
We are currently working out the best way to present this information to be of most value to people interested in understanding what different tools can do.&lt;br /&gt;
&lt;br /&gt;
[[Category: Scenery design]]&lt;br /&gt;
&lt;br /&gt;
=FSX and FS9=&lt;br /&gt;
* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML &#039;&#039;rectangular&#039;&#039; excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author&#039;s hobby. [http://www.flightsimnetwork.com/airportsupport/ Official site].&lt;br /&gt;
&lt;br /&gt;
*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].&lt;br /&gt;
&lt;br /&gt;
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location]. A FSX version exists.&lt;br /&gt;
&lt;br /&gt;
=FSX=&lt;br /&gt;
&lt;br /&gt;
*[[FSX_KML]]: [http://www.innovasoftware.com/fsx/fsx_kml_108.zip Download location]. [http://www.fsdeveloper.com/forum/forumdisplay.php?f=81 Support forum].&lt;br /&gt;
&lt;br /&gt;
*[[BlnMarker]]: Creates sets of coordinates read from FSX in slew mode (for instance) into a bln file. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion] &lt;br /&gt;
&lt;br /&gt;
*[[Bln2Shp]]: Reads coordinates from in bln format and converts them into a shapefile then fed to shp2vec. Requires shapelib.dll. [http://forums.simflight.com/viewtopic.php?t=56379&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=15&amp;amp;sid=056201ed66aafb8ecfa23d516d810a9f Forum discussion]&lt;br /&gt;
&lt;br /&gt;
*[[FSX_PLanner]]: [http://www.zbluesoftware.com/fsxplanner/download.cfm] Download location &lt;br /&gt;
[http://www.fsdeveloper.com/forum/forumdisplay.php?f=83] support forum&lt;br /&gt;
FSX Planner is a graphical editing tool designed to help users edit existing airports or create new ones for use within Microsoft&#039;s Flight Simulator X.&lt;br /&gt;
&lt;br /&gt;
=FS9=&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Graham</name></author>
	</entry>
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