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	<updated>2026-05-04T09:11:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10628</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10628"/>
		<updated>2020-02-11T04:26:13Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Screenshot 20200211-110442.png|800px|thumb|center|SODE jetway]]&lt;br /&gt;
https://youtu.be/lpJJvYs8FpA&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheels, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not replace the information from SODE but to make things easier, bypass all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10627</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10627"/>
		<updated>2020-02-11T04:23:04Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Screenshot 20200211-110442.png|800px|thumb|center|SODE jetway]]&lt;br /&gt;
https://youtu.be/lpJJvYs8FpA&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheels, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10626</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10626"/>
		<updated>2020-02-11T04:20:25Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Screenshot 20200211-110442.png|800px|thumb|center|SODE jetway]]&lt;br /&gt;
https://youtu.be/lpJJvYs8FpA&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10625</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10625"/>
		<updated>2020-02-11T04:19:16Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Screenshot 20200211-110442.png|400px|thumb|left|SODE jetway]]&lt;br /&gt;
https://youtu.be/lpJJvYs8FpA&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Screenshot_20200211-110442.png&amp;diff=10624</id>
		<title>File:Screenshot 20200211-110442.png</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Screenshot_20200211-110442.png&amp;diff=10624"/>
		<updated>2020-02-11T04:13:10Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10623</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10623"/>
		<updated>2020-02-11T04:03:51Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/lpJJvYs8FpA&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10622</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10622"/>
		<updated>2020-02-11T03:47:23Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10621</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10621"/>
		<updated>2020-02-11T03:45:20Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| P3D = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10620</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10620"/>
		<updated>2020-02-11T03:40:59Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = true&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = false&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10619</id>
		<title>SODE jetway: Step by step tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SODE_jetway:_Step_by_step_tutorial&amp;diff=10619"/>
		<updated>2020-02-11T02:55:18Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: Created page with &amp;quot;I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the most challenging of airport scenery development is the jetway.  The default jetway or CTRL-J is difficult enough but SODE jetway is more difficult.  Jeffrey has been developed  SODE to solve the problem of CTRL-J jetway; sinking wheel, no stairs option, improper movements, etc.  So SODE jetway is the way to go.  However the documents provided for SODE jetway is very difficult for the average users, including me.  I spent a lot of time study on that.  I personally think step by step tutorial is the must. This tutorial does not meant to replace the information from SODE but to make things easier by getting over all the technical terms and understandings.  Anything that has been written somewhere will not be repeated.   Since the process of making it is quite long and I often forget something here and there.  This tutorial will benefit you as well as myself to do SODE jetway as a check list on the process.  I also add the troubleshooting section in case that you have poor results.  Hope this tutorial will help you to do it easier.&lt;br /&gt;
https://www.fsdeveloper.com/forum/attachments/step-by-step-sode-jetway-tutorial-pdf.54538/&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10596</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10596"/>
		<updated>2019-06-05T02:35:53Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Here are the tutorials. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Zbaaproject02.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/98ac5av5l5qqyhx/How%20to%20Model%20Airport%20Buildings.pdf?dl=0 How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/xxjgrep6zfx03li/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf?dl=0 How to place buildings made in the ground poly.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10473</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10473"/>
		<updated>2017-03-24T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 1.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
Before working on this, please set up your Gmax for the best possible display.  So you don&#039;t have the problem of pixelated satellite image in Gmax.&lt;br /&gt;
Please follow this link. http://www.sim-outhouse.com/sohforu...rted-With-Gmax&amp;amp;p=759491&amp;amp;viewfull=1#post759491&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[http://www.mediafire.com/file/c9b9gmxoiyq4c7v/How_to_make_high_detail_ground_poly_in_2014_part1.pdf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[http://www.mediafire.com/file/kpg52d7t86wf8e3/How_to_make_high_detail_ground_poly_in_2014_part2.pdf]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10472</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10472"/>
		<updated>2017-03-24T14:37:30Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 2.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part2.pdf] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
Before working on this, please set up your Gmax for the best possible display.  So you don&#039;t have the problem of pixelated satellite image in Gmax.&lt;br /&gt;
Please follow this link. http://www.sim-outhouse.com/sohforu...rted-With-Gmax&amp;amp;p=759491&amp;amp;viewfull=1#post759491&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[http://www.mediafire.com/file/kpg52d7t86wf8e3/How_to_make_high_detail_ground_poly_in_2014_part2.pdf]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10463</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10463"/>
		<updated>2017-02-25T02:11:48Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Zbaaproject02.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10462</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10462"/>
		<updated>2017-02-25T02:11:23Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Zbaaproject02.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10461</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10461"/>
		<updated>2017-02-25T02:11:02Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
}}&lt;br /&gt;
[[File:Zbaaproject02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Zbaaproject02.jpg&amp;diff=10460</id>
		<title>File:Zbaaproject02.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Zbaaproject02.jpg&amp;diff=10460"/>
		<updated>2017-02-25T02:07:52Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: Jtanabodee uploaded a new version of File:Zbaaproject02.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10459</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10459"/>
		<updated>2017-02-25T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zbaaproject02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10458</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10458"/>
		<updated>2017-02-25T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zbaaproject02.jpg]]&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B this tutorial].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
== Here are the tutorials. ==&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Zbaaproject02.jpg&amp;diff=10457</id>
		<title>File:Zbaaproject02.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Zbaaproject02.jpg&amp;diff=10457"/>
		<updated>2017-02-25T02:01:46Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10456</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10456"/>
		<updated>2017-02-25T02:00:36Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf How to make airport buildings.]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10455</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10455"/>
		<updated>2017-02-25T01:59:43Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
How to make airport buildings.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf]&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf How to place buildings made in the ground poly.]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10454</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10454"/>
		<updated>2017-02-25T01:59:18Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
How to make airport buildings.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf]&lt;br /&gt;
How to place buildings made in the ground poly.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf link title]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10453</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10453"/>
		<updated>2017-02-25T01:58:25Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
How to make airport buildings.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf]&lt;br /&gt;
[URL=https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf]How to place buildings made in the ground poly.[/URL]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10452</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10452"/>
		<updated>2017-02-25T01:57:16Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
[URL=https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf]How to make airport buildings.[/URL]&lt;br /&gt;
[URL=https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf]How to place buildings made in the ground poly.[/URL]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10451</id>
		<title>How to make airport building on ground poly</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly&amp;diff=10451"/>
		<updated>2017-02-25T01:56:35Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: Created page with &amp;quot; Hi, Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi,&lt;br /&gt;
Once you are done with the ground poly by [url=http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B]this tutorial[/url].  You might wonder what is the next step.  Yes!  you need to build the buildings in the airport such as terminals, hangar.  I think, personally, we can use the same file for the whole process.  This tutorial is how to build the building using your reference plane and ground poly as the reference.  I have made Beijing International Airport using this method and I think it is quite good.  I would like to share this idea to anyone who wants to make big airport.  It is also applicable to airport at any size. &lt;br /&gt;
&lt;br /&gt;
Here are the tutorials.&lt;br /&gt;
[URL=&#039;https://dl.dropboxusercontent.com/u/7596737/How%20to%20Model%20Airport%20Buildings.pdf&#039;]How to make airport buildings.[/URL]&lt;br /&gt;
[URL=&#039;https://dl.dropboxusercontent.com/u/7596737/How%20to%20place%20buildings%20made%20in%20the%20ground%20poly.pdf&#039;]How to place buildings made in the ground poly.[/URL]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10450</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10450"/>
		<updated>2017-02-17T03:37:53Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 2.Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
Before working on this, please set up your Gmax for the best possible display.  So you don&#039;t have the problem of pixelated satellite image in Gmax.&lt;br /&gt;
Please follow this link. http://www.sim-outhouse.com/sohforu...rted-With-Gmax&amp;amp;p=759491&amp;amp;viewfull=1#post759491&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part2.pdf]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10449</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10449"/>
		<updated>2017-02-17T03:37:03Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 1.Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
Before working on this, please set up your Gmax for the best possible display.  So you don&#039;t have the problem of pixelated satellite image in Gmax.&lt;br /&gt;
Please follow this link. http://www.sim-outhouse.com/sohforu...rted-With-Gmax&amp;amp;p=759491&amp;amp;viewfull=1#post759491&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://dl.dropboxusercontent.com/u/7596737/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/6zx2v48oo5u8oyy/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10019</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=10019"/>
		<updated>2016-01-12T02:23:18Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
Before working on this, please set up your Gmax for the best possible display.  So you don&#039;t have the problem of pixelated satellite image in Gmax.&lt;br /&gt;
Please follow this link. http://www.sim-outhouse.com/sohforu...rted-With-Gmax&amp;amp;p=759491&amp;amp;viewfull=1#post759491&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/c9ampgleanuflmv/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/6zx2v48oo5u8oyy/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9946</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9946"/>
		<updated>2015-05-28T03:33:23Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 2.Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/c9ampgleanuflmv/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/6zx2v48oo5u8oyy/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9945</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9945"/>
		<updated>2015-05-28T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: /* Part 1.Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/c9ampgleanuflmv/How%20to%20make%20high%20detail%20ground%20poly%20in%202014%20part1.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9721</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9721"/>
		<updated>2014-11-27T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2 GP2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:KLIA2_GP2.JPG&amp;diff=9720</id>
		<title>File:KLIA2 GP2.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:KLIA2_GP2.JPG&amp;diff=9720"/>
		<updated>2014-11-27T02:46:01Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:KLIA2_GP.JPG&amp;diff=9719</id>
		<title>File:KLIA2 GP.JPG</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:KLIA2_GP.JPG&amp;diff=9719"/>
		<updated>2014-11-27T02:42:03Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9718</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9718"/>
		<updated>2014-11-27T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:KLIA2_04_zps1e213f44.JPG]]&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9717</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9717"/>
		<updated>2014-11-27T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:KLIA2_04_zps1e213f44.JPG]]&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9716</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9716"/>
		<updated>2014-11-27T02:33:49Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;br /&gt;
Here it is: [http://www.fsdeveloper.com/forum/attachments/3d-grass-in-fsx-pdf.19315/ Download]&lt;br /&gt;
&lt;br /&gt;
[[Image:3dgrass.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[category:Effects]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9715</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9715"/>
		<updated>2014-11-27T02:32:45Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9714</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9714"/>
		<updated>2014-11-27T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9713</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9713"/>
		<updated>2014-11-27T02:31:00Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the most used tutorial is the ground poly tutorial from [http://iblueyonder.com/ground-poly-tutorial/ Bill Womack]. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[category:Effects]]&lt;br /&gt;
[[Category:Modeling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9712</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9712"/>
		<updated>2014-11-27T02:12:11Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9711</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9711"/>
		<updated>2014-11-27T02:11:50Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1.[https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2.[https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]&lt;br /&gt;
 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9710</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9710"/>
		<updated>2014-11-27T02:10:40Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
Part1: [https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0 Download]&lt;br /&gt;
&lt;br /&gt;
Part2: [https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0 Download]&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9709</id>
		<title>Ground Poly Tutorial for the year 2014+</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B&amp;diff=9709"/>
		<updated>2014-11-27T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: Created page with &amp;quot;I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill&#039;s tutorial. &lt;br /&gt;
&lt;br /&gt;
Something has changed such as the length of runway CANNOT be the reference anymore. &lt;br /&gt;
MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.&lt;br /&gt;
I have done it and separate into two parts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 1. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.&lt;br /&gt;
&lt;br /&gt;
Step 2 Make Grid for use with reference plane. &lt;br /&gt;
&lt;br /&gt;
Step 3 Draw runway and taxiway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Part 2. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 Make runway and taxiway edge.&lt;br /&gt;
&lt;br /&gt;
Step 5 Make taxi lines.&lt;br /&gt;
&lt;br /&gt;
Step 6 Export to mdl and convert into ground poly using MCX.&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.&lt;br /&gt;
Hope my tutorial can help you.  Here are the files:&lt;br /&gt;
&lt;br /&gt;
Part1: https://www.dropbox.com/s/k9egxcikeul6jmx/How%20to%20make%20high%20detail%20ground%20poly%20in%202014.pdf?dl=0&lt;br /&gt;
Part2: https://www.dropbox.com/s/kxdlz6jydnvhvvb/How%20to%20make%20high%20detail%20ground%20poly%20in%202014-2.pdf?dl=0&lt;br /&gt;
&lt;br /&gt;
--[[User:Jtanabodee|Tic]] ([[User talk:Jtanabodee|talk]]) 03:06, 27 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9652</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9652"/>
		<updated>2014-11-01T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;br /&gt;
Here it is: [http://www.fsdeveloper.com/forum/attachments/3d-grass-in-fsx-pdf.19315/]&lt;br /&gt;
&lt;br /&gt;
[[Image:3dgrass.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[category:Effects]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9651</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9651"/>
		<updated>2014-11-01T15:22:33Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;br /&gt;
&lt;br /&gt;
[[Image:3dgrass.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[category:Effects]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:3dgrass.jpg&amp;diff=9650</id>
		<title>File:3dgrass.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:3dgrass.jpg&amp;diff=9650"/>
		<updated>2014-11-01T15:21:11Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9649</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9649"/>
		<updated>2014-11-01T15:20:47Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[category:Scenery Design]]&lt;br /&gt;
[[category:Effects]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9648</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9648"/>
		<updated>2014-11-01T15:18:17Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
&amp;lt;!-- | XP10 = true --&amp;gt;&lt;br /&gt;
&amp;lt;!-- | XP9 = true --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9647</id>
		<title>How to make 3d grass in FSX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=How_to_make_3d_grass_in_FSX&amp;diff=9647"/>
		<updated>2014-11-01T15:15:44Z</updated>

		<summary type="html">&lt;p&gt;Jtanabodee: Created page with &amp;quot;Hi, I&amp;#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
I&#039;d like to present how to make 3d grass in FSX with Gmax and MCX.  It is not difficult and you can get a very good frame rate with detail grass.  It is not like the way you making individual tree.  It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to the grass.&lt;/div&gt;</summary>
		<author><name>Jtanabodee</name></author>
	</entry>
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