Makemdl: Difference between revisions
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(New page: == Basics == MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9 In its latest iteration, available in the "MakeMDL SDK" for FS9, it supports input co...) |
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== Basics == | == Basics == | ||
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---- | ---- | ||
[Settings] | [Settings] | ||
LastDir= | ;LastDir= | ||
SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins | ;SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins | ||
[Options] | [Options] | ||
Debug=1 | ;Debug=1 | ||
ViewLog=0 | ;ViewLog=0 | ||
KeepErrorLog=1 | ;KeepErrorLog=1 | ||
Keep=0 | ;Keep=0 | ||
I8=1 | ;I8=1 | ||
I=0 | ;I=0 | ||
FullMat=1 | ;FullMat=1 | ||
Deffallback=1 | ;Deffallback=1 | ||
WeldPoints=0 | ;WeldPoints=0 | ||
Optimize=0 | ;Optimize=0 | ||
Flatten=0 | ;Flatten=0 | ||
NoAnimate=0 | ;NoAnimate=0 | ||
HasReflectMap=1 | ;HasReflectMap=1 | ||
HasNightMap=0 | ;HasNightMap=0 | ||
HasLightMap=1 | ;HasLightMap=1 | ||
HasDamageMap=0 | ;HasDamageMap=0 | ||
NegateZ=1 | ;NegateZ=1 | ||
NoLeftToRight=0 | ;NoLeftToRight=0 | ||
SwapBH=0 | ;SwapBH=0 | ||
Vis=0 | ;Vis=0 | ||
Crash=0 | ;Crash=0 | ||
XML=1 | ;XML=1 | ||
---- | ---- | ||
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- keep an error log (if set to "1") | - keep an error log (if set to "1") | ||
- disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0") | - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0") | ||
[[category:Modelling]] | |||
Revision as of 23:19, 1 October 2012
Basics
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the "MakeMDL SDK" for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
MakeMDL.cfg
Sample:
[Settings]
- LastDir=
- SaveDir=C
- \gmax\GAMEPA~1\FS2004\plugins
[Options]
- Debug=1
- ViewLog=0
- KeepErrorLog=1
- Keep=0
- I8=1
- I=0
- FullMat=1
- Deffallback=1
- WeldPoints=0
- Optimize=0
- Flatten=0
- NoAnimate=0
- HasReflectMap=1
- HasNightMap=0
- HasLightMap=1
- HasDamageMap=0
- NegateZ=1
- NoLeftToRight=0
- SwapBH=0
- Vis=0
- Crash=0
- XML=1
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will: - enable debug functionality (if set to "1") - keep an error log (if set to "1") - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")