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Transparent windows a bit too transparent

F747fly

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Hi everyone,

I'm trying to make the glass windscreens and windows in an aircraft I'm modeling and I'm using the recipe for glass provided by Bill in this thread: http://www.fsdeveloper.com/forum/threads/fsx-glass-material-realistic-glass.21116/

It seems however that if I apply the exact setting used by Bill the objects that I should see through the glass (the interior in this case) simply disappears... Am I doing something wrong here?

{9989c2e6-e9be-4146-59cb-d66c46e4f23b}.jpg
 

dave hoeffgen

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Just curious:
Does that also happen in the sim? Maybe it's a difference between the sim and MCX? :scratchch
 
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Your Interior has Not Disappeared, You Haven't created an interior Yet ! You are looking through the Windows, and out the backside of Your Exterior Polygons. do a copy of Your Fuselage, Re scale it to slightly smaller than Your Fuselage, Then Invert the Interior Polygon Normal's, call it Interior ! this way When You look through Windows, You will see the Interior Polygons Properly ! You will be looking at them from their Front Side ! Johnman
 

dave hoeffgen

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Your Interior has Not Disappeared, You Haven't created an interior Yet ! You are looking through the Windows, and out the backside of Your Exterior Polygons. do a copy of Your Fuselage, Re scale it to slightly smaller than Your Fuselage, Then Invert the Interior Polygon Normal's, call it Interior ! this way When You look through Windows, You will see the Interior Polygons Properly ! You will be looking at them from their Front Side ! Johnman
Have a closer look. Actually there is an interior visible through that open door. I'm sure that's at least a seat ;)
 

arno

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If there are specific material settings that don't render correct in MCX let me know, might be a bug. Are you using the latest development release?
 
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Yes I see the seat, and I am not exactly sure of the Structure of Your Geometry ! However if You look at the upper RH Windshield, You will See The RH Engine Cowl ! With the Door thing We are Not Looking through Glass ! I Assume We are Looking at the display from a Modeling Program ? If We are, Go in and Delete The Polygons for the Right Windshield, and See if Your Interior Polygons Return ?? Is this a Model that You are Creating in a Modeling Program ?? Or is it a Model in a Converter Program, that You are trying to Modify ?? My Poor Little Pea Brain is Whirling, With Very few Gears Enmesh !! - Johnman :cool:
 

F747fly

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No I obviously understand that in order for FSX to display something there actually has to be something to display. The model, which I'm making myself in Blender (it's an Embraer EMB-120) has a cut through as such:

int.png


And yes I'm still working on it, there's no real gear yet as I'm trying to figure all of it out... But it has mesh, I'm pretty proud of it so don't judge it negativelly please....


@arno I'm not sure what setting is causing this MCX render to be so transparent, I can give you the material settings if that help. I have the latest development release installed...

2017-1-21_19-44-22-405.png


Capture_Trans.JPG
 
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Your Model Really Looks Terrific, I'm just trying to figure out Where We are at , and Where We need to go ! Stupid Question Please . If the Model Displays Correctly in Blender, and the Model displays Correctly in Fsx, What is the Point of MCX ?? Sorry I'm more in Tune with Gmax, Fsds, and 3dsmax. and the Process in Between . tried Blender, But it Didn't work for Me ! I was under the Understanding that Blender was a Complete Program, with Modeling, Texturing, and Animation ?? - Johnman
 
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F747fly

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Stupid Question Please . If the Model Displays Correctly in Blender, and the Model displays Correctly in Fsx, What is the Point of MCX ?? Sorry I'm more in Tune with Gmax, Fsds, and 3dsmax. and the Process in Between . I was under the Understanding that Blender was a Complete Program, with Modeling, Texturing, and Animation ?? - Johnman

That's not actually a stupid question. What it boils down to is first of all I normally do not have access to my sim but I do have access to my installation of MCX. Secondly I have experienced minor problems with texture assignments in Blender, so my suspicious child in side of me always tries MCX to see if all is well.

Sorry if I came across a bit harsh
 
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Gottcha ! However I don't think I would become too Concerned with the Middle Man, as long as what You stuff in the Front side, comes out the Back side, in good shape ! Keep the WIPs coming, Letting Us know how You are doing ! Don't be too concerned with Tutorials, or Videos that Refer to a Different Modeling Programs, Remember that all these Programs do the same thing, its the Method that is different ! - Johnman
 

F747fly

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well, I got these images, but there's still a whole lot of stuff missing. Two things that I am pretty proud of those are the windscreens and the engine-flaps (a feature I had never seen before but the EMB-120 has them).

R1.png


R2.png


R3.png
 
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I Love it !! Been a Licensed Aircraft Mechanic Since 1961, But You Got Me !! What's an Engine Flap ??, on a Turbine Engine ?? Hint - Try Adding a Basic Texture, Like Plain Grey, to Your Model, It'll give the model better Resolution and Definition, Not so Flat ! Lookingoodsofar !! - Johnman
 

F747fly

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I think the technical term is "nacelle flaps", maybe that sounds familiar (it didnt to me until i read some manuals). I call them engine flaps because as far as I understand they are part of the flaps system and integrated in what I'd call the engine. Here you see it:

R4.jpg


R5.jpg


You can tell me what they are exactly, after all you have the expertise that I simply lack. But I'm only aware of such a system on this aircraft...
 

hairyspin

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You'll find flaps like that on other aircraft, one being the Westland Whirlwind fighter. I'm not familiar with the Embraer, but that's a promising looking model!
 
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That Makes Sense, I thought You might have been Referring to something like Cowl Flaps or Reverser Buckets (Clam Shells) - Johnman
 
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Are you rendering with Blender ?, try to diminish the lights or something so, the airlane look a Little flat as said before. too brilliant or something so
 

F747fly

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Are you rendering with Blender ?, try to diminish the lights or something so, the airlane look a Little flat as said before. too brilliant or something so

Sorry I was really tired (and lazy I guess) so I used the simple Ambient Occlusion settings as my render light. Here are some better renders:

R6.png


R7.png


R8.png


Sorry for the blending with the sky color

That Makes Sense, I thought You might have been Referring to something like Cowl Flaps or Reverser Buckets (Clam Shells) - Johnman

I know, don't ever listen to my terminology, it will be wrong 99% of the time

You'll find flaps like that on other aircraft, one being the Westland Whirlwind fighter. I'm not familiar with the Embraer, but that's a promising looking model!

Interesting. See I didn't know of any aircraft having such a system up until now. I already guessed that there were bound to be more aircraft with such a system out there, but my knowledge seems to lack here. I only know "enough" about the mainstream commercial airliners and barely enough about modern day jet fighters to win an argument (occasionally), so I'll take it from you that it is not that special? I had never seen it before anyways. BTW that Whirlwind (had to google it because I just did not know) is a really cool aircraft, thank you for extending my knowledge just a bit! :)
 
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much better I understand it's a tiring work to adjust renders etc after some hours of modelling work. but as can be seen a good rendering enhance your work even more. and you can detect better any fault in the mesh.Looking good
A question those engine flaps would be the same that cowl flaps.?
 

F747fly

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I don't think it's quite the same as a cowl flap, it is not meant to cool the engine so.
Another thing that I'm quite proud of, though it's very little effort if you think about it, is the multi-stage rudder (again terminology is completely wrong):

R9.png


R10.png
 
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