• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. T

    FSX Animation "overshooting" (even with linear controller) if "stationary" phase is included

    Hello Rick, many thanks for your very prompt reply! An auspicious start into the new year, all the more so as your advice did (almost) solve my problem :) I was indeed missing the keyframes #3, #5, and #7 in your list above. I have still not quite wrapped my head about why these "twin...
  2. T

    FSX Animation "overshooting" (even with linear controller) if "stationary" phase is included

    Greetings and a Happy New Year to All! First problem of the year: I am stumped by a very basic animation for FSX ("Gold" variant). It's a test case for a scenery object (not aircraft) animation, supposed to simulate a lift moving up and down a tower (on the outside). So in GMax I have a static...
  3. T

    FSXA What can make AI planes on IFR ignore coded ILS approach?

    Ah yes, that applies exactly to my case. Important info, thanks! Cheers, Martin
  4. T

    FSXA What can make AI planes on IFR ignore coded ILS approach?

    Thanks, Tom! I think I have found a (the?) solution, but it would need further testing to be certain (in fact a whole and very time-consuming series, if it were done properly): So, for what it is worth, here is what I seem to have found: If only one of the four "blocking flags" in ADEX...
  5. T

    FSXA What can make AI planes on IFR ignore coded ILS approach?

    Hello All, my problem with AI this time is about forcing AI planes to land on a specific runway, and take off in the opposite direction. Here is what I am trying to achieve (in fact, I have achieved it on a test airport, but not where I really want it): fictitious airport (actually seaport on...
  6. T

    Gmax/FS2004 suddenly stops exporting X file

    So, all is well, and just in time for the holidays. :-) Merry Christmas! Martin
  7. T

    Gmax/FS2004 suddenly stops exporting X file

    Well, FWIW, I am (now) running CAT v.1.2.11 (and everything else) on a Windows 7 box (which is probably what you mean by "System 7" ?). I have, as always, installed it not in the default location "C:\Program Files..." but elsewhere (so as to avoid hassles with writing files), and am running it...
  8. T

    Gmax/FS2004 suddenly stops exporting X file

    Thanks, Tom! Ok, so "cut out the Middleman", is the advice. I'll certainly try that. Just that it has so far worked quite well for me... :) Actually, what (as always) worries me more than export not working is the fact that it did work, with exactly the same objects, three hours earlier and...
  9. T

    Gmax/FS2004 suddenly stops exporting X file

    Greetings! Here is a question for the nostalgically inclined or those interested in archaeology: I am trying to make an animated scenery object for FSX, but am using the GMax/FS2004 gamepack --> makeMDL approach. The reason being that I want that animation to be triggered (with the help of...
  10. T

    AI acft hanging above ground (but only after first landing)

    Wow, that was fast! Many thanks, Jim, all successfully sorted already. I had heard of those "stubs" but wasn't quite certain (or rather had forgotten since the last time, years ago) what exactly a stub contains. But after reading your clear summary above, I used the ADEX "Change Airport...
  11. T

    AI acft hanging above ground (but only after first landing)

    Greetings, I have added AI traffic to an airport modified from the default FSX one, using various default FSX (user) aircraft, e.g. C172; a default FSX AI aircraft (the PA28-180 "Cherokee") two third-party dedicated AI aircraft. All of them exhibit the following behaviour which I have never...
  12. T

    FSX When does FSX load or not load add-on DLLs (or EXEs)?

    It worked! Fantastic! I had tried deleting the [Trusted] entries before, but that wasn't enough -- editing the Registry now did the trick! Why that Registry entry would have changed all of a sudden after having created no issues for many weeks (or months), I cannot begin to grasp. But this...
  13. T

    FSX When does FSX load or not load add-on DLLs (or EXEs)?

    Greetings! First, my apologies if this question is inappropriate for this forum. (Moderators, delete as required. ;-) But FS Developer is where I have learnt the most (by far) about the workings of FS9 and FSX, so... Please note also that I mention specific add-ons, but only as examples; I am...
  14. T

    FSX Jetway not moving (yes I know...)

    Yes it does, splendid! Thanks, Tom. At the time I had thought keeping the ARPs of heliport and airport closely together would be a good idea. Apparently it wasn't; we live and learn... :) Moving the heliport ARP 1500 m away from the main airport ARP did the trick: Now I have a working jetway...
  15. T

    FSX Jetway not moving (yes I know...)

    [FSX] SOLVED: Jetway not moving (yes I know...) Problem solved! Eventually I was able to pin the cause down: It is indeed that second ADEX file for the "heliport" (sitting in the same scenery folder as the "main" ADEX file). When the "heliport" ADEX file is present, I get the "You must be in...
  16. T

    FSX Jetway not moving (yes I know...)

    Thanks for your comments, Jim. I have indeed created the jetway with the procedure you describe. And to be safe, I have now decompiled the resulting BGL again, and checked the XML: Both parking spot and jetway do have the same name (GATE) and number. In the meantime I have created a small...
  17. T

    FSX Jetway not moving (yes I know...)

    Yes, of course, it is an animated jetway. (Fair question though, thanks! ;) ) As reported, it did do the "invisible" thing at first (because of the exclusion rectangles below it), and AFAIK that happens only with animated jetways. The problem now is "only" that it does not activate. I...
Top