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Hello,
in order to add a runway to a scenery, I flattened the terrain as usual (Airport Background poly).
On the whole it worked fine (never mind the cliffs in the background, and the cars going down them like lemmings ), but there is one single terrain structure which I can't get rid of, no matter what kind of different or additional exclusion I try.
See screenshot attached: It's about the "sand dune" running right across the runway. It is a bit hard to see in the picture, but this is a real 3D structure, like a dam or levée.
At first I thought this might actually be a 3D scenery object, not terrain, but that seems not to be the case: It will "take on" the respective texture of whatever landclass I put on top of it. Or is this vector data?
It's probably relevant that all this is located in an area also covered by the "Orbx FTX England" scenery, which thoroughly changes the terrain of the place (and causes other complications, e.g. with landclass definitions and assignments). My scenery has a higher priority over everything from Orbx, but that seems not to be sufficient.
My general question:
What are the conditions which can prevent specific terrain areas/features from being flattened, even though the Flatten works OK all around them?
Thanks for all pointers.
Cheers,
Martin
PS. The (ILS or DME?) antenna near the "dune" is another item I cannot get rid of. It belongs probably to another runway nearby.
Are these default FSX scenery objects indestructibly and non-excludably linked to all ILS/DMEs?
in order to add a runway to a scenery, I flattened the terrain as usual (Airport Background poly).
On the whole it worked fine (never mind the cliffs in the background, and the cars going down them like lemmings ), but there is one single terrain structure which I can't get rid of, no matter what kind of different or additional exclusion I try.
See screenshot attached: It's about the "sand dune" running right across the runway. It is a bit hard to see in the picture, but this is a real 3D structure, like a dam or levée.
At first I thought this might actually be a 3D scenery object, not terrain, but that seems not to be the case: It will "take on" the respective texture of whatever landclass I put on top of it. Or is this vector data?
It's probably relevant that all this is located in an area also covered by the "Orbx FTX England" scenery, which thoroughly changes the terrain of the place (and causes other complications, e.g. with landclass definitions and assignments). My scenery has a higher priority over everything from Orbx, but that seems not to be sufficient.
My general question:
What are the conditions which can prevent specific terrain areas/features from being flattened, even though the Flatten works OK all around them?
Thanks for all pointers.
Cheers,
Martin
PS. The (ILS or DME?) antenna near the "dune" is another item I cannot get rid of. It belongs probably to another runway nearby.
Are these default FSX scenery objects indestructibly and non-excludably linked to all ILS/DMEs?
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