Don,
I am referring to the newest development version you posted above, that's what I am using.
To clarify what I am wanting to do:
I made FSX scenery for an airport using ADE. In the previous AFLT version I just made a library of lights with runway edge lights, taxiway edge lights, and runway center lights for example. I then imported this library BGL into the ADE library object manager and hand placed each individual light on my airport scenery and compiled the airport, using GUID's for each light as you mentioned.
I am trying to accomplish this exact same thing for the Prepar3d version of this airport using ADE. I followed your manual for installation and realize p3d uses sim objects and effects and not BGL's. The problem I am seeing is when I try to compile a library for a P3d destination (by checking that box) it isn't compiling a library and gives me a message about needing an XML.
How can I accomplish this task in a similar fashion as I did for my FSX version of the scenery?
I am referring to the newest development version you posted above, that's what I am using.
To clarify what I am wanting to do:
I made FSX scenery for an airport using ADE. In the previous AFLT version I just made a library of lights with runway edge lights, taxiway edge lights, and runway center lights for example. I then imported this library BGL into the ADE library object manager and hand placed each individual light on my airport scenery and compiled the airport, using GUID's for each light as you mentioned.
I am trying to accomplish this exact same thing for the Prepar3d version of this airport using ADE. I followed your manual for installation and realize p3d uses sim objects and effects and not BGL's. The problem I am seeing is when I try to compile a library for a P3d destination (by checking that box) it isn't compiling a library and gives me a message about needing an XML.
How can I accomplish this task in a similar fashion as I did for my FSX version of the scenery?