jtanabodee
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Hi,
I am done with the ZBAA. I think it would be good if I can see the Beijing while approaching from the south. I started this project a few weeks ago. I think it is pretty good. The city is supposed to be a frame rate friendly as possible since the airport is really huge. The aim is to make a moderate detail of the city with less textures as possible to minimize the drawcall. The texture will be repeated as much as possible along the height of the high rise buildings and repeated along the length of the low rise buildings such the Forbidden Palace. Here are the screenshots, more will come on the way of developing process. There are some building footprints but I think I will do it in Gmax by drawing the footprint myself as rectangles, combine them together and convert to editable poly then extrude them. The height of each polygon to be extrude can be estimated by the length of the shadow of those buildings. Since some buildings have height information available, so the rest of them can be calculated. I think I will separate the groups of the buildings by the intersection of the road. Each intersection will provide the coordinate of that group of buildings. There will be 4-5 intersections to be selected and those buildings around that point will be modeled. I plan to use only 1 or 2 of 2048x2048 pixels texture. Right now, from the pictures, I just spent two quarter of pixels in 2048x2048 texture sheet. I have labeled the project "Beijing 2019", so it has to be finished before it turns to be 2020.... Hope I can get through those obstacles.
Any suggestions or photos are very welcome.
I am done with the ZBAA. I think it would be good if I can see the Beijing while approaching from the south. I started this project a few weeks ago. I think it is pretty good. The city is supposed to be a frame rate friendly as possible since the airport is really huge. The aim is to make a moderate detail of the city with less textures as possible to minimize the drawcall. The texture will be repeated as much as possible along the height of the high rise buildings and repeated along the length of the low rise buildings such the Forbidden Palace. Here are the screenshots, more will come on the way of developing process. There are some building footprints but I think I will do it in Gmax by drawing the footprint myself as rectangles, combine them together and convert to editable poly then extrude them. The height of each polygon to be extrude can be estimated by the length of the shadow of those buildings. Since some buildings have height information available, so the rest of them can be calculated. I think I will separate the groups of the buildings by the intersection of the road. Each intersection will provide the coordinate of that group of buildings. There will be 4-5 intersections to be selected and those buildings around that point will be modeled. I plan to use only 1 or 2 of 2048x2048 pixels texture. Right now, from the pictures, I just spent two quarter of pixels in 2048x2048 texture sheet. I have labeled the project "Beijing 2019", so it has to be finished before it turns to be 2020.... Hope I can get through those obstacles.
Any suggestions or photos are very welcome.
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