Hi, Jon
My original XML file has 150 kb and it can be compiled to a bgl, using SDE or BGLcomp.exe without problems.
When I decompile that bgl with SDE, the XML grows to 191 kb and can't be recompiled.
Could the decompiled file became corrupted?
If you want, I may send the XML code so you can reproduce the prroblem.
Regards,
José
PS:
I document all objects using one line, such as:
<!--gen_hangar_edwards_CENTRO -->
The file decompiled supress those information.
José
My original XML file has 150 kb and it can be compiled to a bgl, using SDE or BGLcomp.exe without problems.
HTML:
ScruffyDuck Scenery Design Engine Compiling
Using FSX BglComp....
Parsing document: G:\FSX\SDE\work\APX_SBES.xml
Parse complete!
When I decompile that bgl with SDE, the XML grows to 191 kb and can't be recompiled.
HTML:
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <Airport
ERROR: country = Brazil
ERROR: city = Sao Pedro Da Aldeia
ERROR: name = Sao Pedro Da Aldeia
ERROR: lat = -22.8161110728979
ERROR: lon = -42.0919445157051
ERROR: alt = 18.59M
ERROR: magvar = 22
ERROR: trafficScalar = 0.7
ERROR: airportTestRadius = 5000.0M
ERROR: ident = SBES
etc, etc, etc
Could the decompiled file became corrupted?
If you want, I may send the XML code so you can reproduce the prroblem.
Regards,
José
PS:
I document all objects using one line, such as:
<!--gen_hangar_edwards_CENTRO -->
The file decompiled supress those information.
José
Last edited: