Hi guys,
I'm having a small problem here with light splash visibility, i wish you would be able to help me!
Ok let's begin, I faced a problem with the visibility of the light effect, as you can see in this picture:
However when I approach to it, I see it well, but this is really annoying:
I need to see it normally as ORBX have done in their EGPB Sumburgh airport:
https://www.fullterrain.com/images/ss/egpb/5.jpg
This problem still occurs even when I made a controller distance .FX
Amm! maybe the .FX settings are wrong, please take a look at it and see what's missing!
.FX effect:
.FX controller effect:
Please I need a help with this to complete my First freeware project DAOO Airport in Algeria 
Thank you guys!
with Regards,
Dayou.
I'm having a small problem here with light splash visibility, i wish you would be able to help me!
Ok let's begin, I faced a problem with the visibility of the light effect, as you can see in this picture:
However when I approach to it, I see it well, but this is really annoying:

I need to see it normally as ORBX have done in their EGPB Sumburgh airport:
https://www.fullterrain.com/images/ss/egpb/5.jpg

This problem still occurs even when I made a controller distance .FX

Amm! maybe the .FX settings are wrong, please take a look at it and see what's missing!
.FX effect:
Code:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=fx_DAOO_LightFlood
Radius=100000
Priority=0
[Properties]
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.5, 0.5
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=45.00, 45.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=25
X Scale=7.50, 7.50
Y Scale=15.00, 15.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=2
Texture=DAOO_LightFlood.bmp
Bounce=0.00
Color Start=255, 255, 241, 64
Color End=255, 255, 241, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.5, 0.5
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=45.00, 45.00
Heading=90.00, 90.00
[Particle.1]
Lifetime=0.00, 0.00
Type=25
X Scale=7.50, 7.50
Y Scale=15.00, 15.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.1]
Blend Mode=2
Texture=DAOO_LightFlood.bmp
Bounce=0.00
Color Start=255, 255, 241, 64
Color End=255, 255, 241, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Code:
[Library Effect]
Lifetime=5
Version=1.00
Radius=200
Priority=0
[controller.0]
lifetime=0.0, 0.0
type=3
distance=10000.00, 10000.00
delay=10000000.00, 10000000.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_DAOO_LightFlood, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
Thank you guys!
with Regards,
Dayou.







