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FSX How to make an island

Hi George,

Glad to see you back along the living on this forum after a long time:).
if I delve deep into my memory, it seems to me that you once upon a time used FSEarthTiles and FSXKML to do the job for you (correct me if I am wrong).
These tools still work!
I am still using FSEarthTiles but in combination with ADE (although most people prefer SBuilderX).
Maybe that helps reminding you how you have done it before?

Cheers,
 
I agree with George.
When I learned that you can use background images (satellite image) I found it SO EASY to draw coastlines as well as ground features such as the sand and gravel quarry I recently created with a poly drawing around the edges of the background satellite image. It's 'magic'.
 
Hi Roby ,

Glad to hear from you , although l don't understand how did you know it was me...... Am l the only Greek posting in this forum ?
With the temperature in the high 30s , you appreciate that long weekends at our summer house by the sea are still a must .
So l saw your post a couple of hours ago .
No Roby , l never used FSEarthTiles . l did once made an island with ADE , but l don't remember how .
Don't tell me it's age ... l blame the fact that the HD where l kept all my notes , burned out ..... and when l decided to spent time again with FSX after a couple of years
there was nothing there to help me out . TG , l can still make unusual custom airports with float planes , boats and ferries running around , have my custom cars run in
Freeway Traffic and the like .
Hope it's all well with you .

Cheers - George
 
Hi George,

Sure you can make an island with ADE. I did it with American Samoa islands. Of course they were already there but I had to take out the hydropoly (in ADE) and put new ones in because the coast lines and the default mesh were offset compared to Google Earth.
In ADE you take out all the water (it will have become land when you do it) and then put new water in just like you would do in SbuilderX, based on what your photoreal is like. I wish I could show you but, me also, lost some old AD2 work/project files where I could have shown it how to.
Why did I know it was you? Just a guess:).

Roby

PS:
 
Hi Roby ,

Pity we both have lost our work on making an island with ADE . Maybe l'll spend sometime trying
different approaches and see if it comes back ...
With regard to my poblem with the coastlines add-on .
What l did , was to make my CVXxxx.bgl with SBX , ( actually 545 points to draw the added HydroPoly
North and South of the island all the way to the boundary of the QMID East and West ) , and placed
it in the Scenery Library where l placed the coastlines.bgl as well but under the island .
So FSX reads the coastlines first and then the island . That way you can have many islands with the
coastlines deleting them . Looks good
 

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George,

I am not sure what you mean now.
Looking at your screenshot, you have the island alright.
But I am afraid I do not dig the "placed it in the Scenery Library where l placed the coastlines.bgl as well but under the island" ?
It should not matter where you put the bgl's as long as they are in the same activated scenery folder. You do have a seperate scenery folder for your island, don't you?

Cheers,

Roby

PS: I cannot but think that you are still working on scenery close to where you have your summer place? Am I right?:)
 
Well Roby , it's like this

What you say (put the .bgl's in the same activated scenery folder) would probably be OK in the UK shores and coastlines , if they are of decent presentation , but if you
take a look in FSX with a top-down view around Greece you will admit why FSX presentation of Greece makes me sick .
Take a look at the 2 attached Mykonos island presentations . So , using the add-on which Yannis Dermitzakis was kind enough to develop for the community is a must .
So whatever alterations you make in a project , islands , coastlines or whatever , if you put then in the same scenery folder ,they will OK for the area you make them , or
the area covered by the QMID ,but outside of it you have to stand the default FSX scenery . So what l found out is that if you place them in different folders and put them
in the Scenery Library ( Pix_2) , the add-on will correct the coastlines , and then after and on top of the corrected scenery , FSX will read and present your project .

Cheers

George

PS Nope . My summer place is in Argolikos Gulf , near Nafplio in the Peloponnese .
 

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So sorry about being wrong:). And as you say, the whole region is badly represented in FSX/P3D, both in scenery and in mesh.
Yes, if you put your own scenery at a separate layer above the other ones, your scenery will be OK but only as far as you own scenery reaches. There is no other way than to use scenery made by others or else to expand your own scenery to cover mesh, land and water, islands and coastlines in the vicinity.
The same happened to me when I tried to get an airport and its surrounding coastlines and islands updated in Croatia (Zadar, LDZD).
Dinner ready!
Good luck with your scenery,

Roby
 
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