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Hi,
I built a small scene with a detuner with three parts:
1. Detuner - empty around the clock - appears fine.
2. Detuner standby - Aircraft and GSE added. This part is only visible at a specific time - appears fine.
3. Detuner action - MDL only consisting of a flashlight and smoke effects with added afterburner sound....normally.... - appears fine, but no sound....
So my question is:
Normally, a sound in SODE comes with an animation, but in my case, I don't need any animation.
Is it possible to play the afterburner sound without any animation? Means, only playing when the 3rd part of the scene does appear?
My added lines inside the xml so far:
(ETUR_DETUNER) is added here on top:
<EnvironmentalDataProbe ClientList="ETUR_SL_Arrester_09;ETUR_SL_Arrester_27;BJP_Sock_EAST;BJP_Sock_WEST;ETUR_MOBILE_TOWER_09;ETUR_MOBILE_TOWER_27;ETUR_DETUNER"/>
Then the entry of the 3rd scene as follows:
<SimObject Name="ETUR_DETUNER">
<Placement Lat="51.195490888" Lon="6.113313786" Alt="0#AGL" Hdg="173.1"/>
<Model SimTitle="ETUR_DETUNER_ACTION">
<ConditionalVisibility Variable="Time" Value="0931-0959;1301-1359LT"/>
<Sound FileName="TORNADO_DETUNER_TRIEBWERK.wav" Loop="Yes" MinDistance="20" MaxDistance="800"/>
</Model>
</SimObject>
</SODE>
Using this lines, it does not work....
Sound wav is 16bit mono....
I built a small scene with a detuner with three parts:
1. Detuner - empty around the clock - appears fine.
2. Detuner standby - Aircraft and GSE added. This part is only visible at a specific time - appears fine.
3. Detuner action - MDL only consisting of a flashlight and smoke effects with added afterburner sound....normally.... - appears fine, but no sound....
So my question is:
Normally, a sound in SODE comes with an animation, but in my case, I don't need any animation.
Is it possible to play the afterburner sound without any animation? Means, only playing when the 3rd part of the scene does appear?
My added lines inside the xml so far:
(ETUR_DETUNER) is added here on top:
<EnvironmentalDataProbe ClientList="ETUR_SL_Arrester_09;ETUR_SL_Arrester_27;BJP_Sock_EAST;BJP_Sock_WEST;ETUR_MOBILE_TOWER_09;ETUR_MOBILE_TOWER_27;ETUR_DETUNER"/>
Then the entry of the 3rd scene as follows:
<SimObject Name="ETUR_DETUNER">
<Placement Lat="51.195490888" Lon="6.113313786" Alt="0#AGL" Hdg="173.1"/>
<Model SimTitle="ETUR_DETUNER_ACTION">
<ConditionalVisibility Variable="Time" Value="0931-0959;1301-1359LT"/>
<Sound FileName="TORNADO_DETUNER_TRIEBWERK.wav" Loop="Yes" MinDistance="20" MaxDistance="800"/>
</Model>
</SimObject>
</SODE>
Using this lines, it does not work....
Sound wav is 16bit mono....