Hi;
It's been years since I have worked on anything to do with Flight sims. A while back I got into Blender and immediatly thought about my past plane projects hoping for a way to import them from Gmax. Long story short I took some time to get familiar with Blender and now that I have with help from the Flight Sim community I have successfully imported my Gmax projects into blender.
I've been doing some preliminary testing on exporting to FSX. There are a number of issues but I will cover one at a time.
This is how my export test file looks in blender.
Looks good and ready for an update.
Now how it looks in the Flight Sim.
I'm using Blender 3.6. Can't figure it out. The textures are the same ones the Gmax version of this plane uses in FSX with no issues. I've tried creating the MDL with Diffuse map only with the same results.
I look forward to any suggestions and will provide whatever more info is needed.
Thanks
Aquilla
It's been years since I have worked on anything to do with Flight sims. A while back I got into Blender and immediatly thought about my past plane projects hoping for a way to import them from Gmax. Long story short I took some time to get familiar with Blender and now that I have with help from the Flight Sim community I have successfully imported my Gmax projects into blender.
I've been doing some preliminary testing on exporting to FSX. There are a number of issues but I will cover one at a time.
This is how my export test file looks in blender.
Looks good and ready for an update.
Now how it looks in the Flight Sim.
I'm using Blender 3.6. Can't figure it out. The textures are the same ones the Gmax version of this plane uses in FSX with no issues. I've tried creating the MDL with Diffuse map only with the same results.
I look forward to any suggestions and will provide whatever more info is needed.
Thanks
Aquilla