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Would someone kindly point me in the direction of how to create a GUID in the following format:
guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2"
Thanks,
Misho
<AnimationGroup name="GroupTests" guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2">
<AnimationRef guid="40A98760-2FCB-4422-A469-7001DBAAB766"/>
<AnimationRef guid="23FBBCC2-C861-41b4-90D2-051AC1BCA338"/>
</AnimationGroup>
6EDE437E-ADD3-4bfe-AB44-E73AB6BCB013
0x6EDE437E,0xADD34bfe,0xAB44E73A,0xB6BCB013

{6EDE437E-ADD3-4bfe-AB44-E73AB6BCB013}
0x6EDE437E,0xADD34bfe,0xAB44E73A,0xB6BCB013
0x6EDE437E,0x4bfeADD3,0x3AE744AB,0x13B0BCB6




Arno - as I understand it, this would be a pretty neat solution to your Conditional Animation Tool for FSX - who says that the scenery objects need to be designed as BGL files? You could just as easily design a hangar (for example) as a MDL SimObject with animated doors, and have a small SimConnect app read user-defined placement file and allow user to activate animations through whatever condition they want to set up - even perhaps a small menu that can pop up when they enter a certain radius

I have thought about this before, but until now my conclusion is that it is still a bit too complex to be useable for developers. Especially the need to have a SimConnect application running to see the objects is something I am not sure about. But I am always interested to see what you can come up with and I might reconsider.

<PartInfo>
<Name>ddi_l_btn_00</Name>
<AnimLength>50</AnimLength>
<Animation>
<Parameter>
<Code>
(L:ddi_l_btn_00,number) 50 *
</Code>
<Lag>250</Lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<MouseFlags>LeftSingle</MouseFlags>
<EventID>0x00011100</EventID>
</MouseRect>
</PartInfo>

Honestly, I've not used them myself, but it's easy enough to see how they are defined in the modeldef.xml file as a mouse trigger:
Code:<PartInfo> <Name>ddi_l_btn_00</Name> <AnimLength>50</AnimLength> <Animation> <Parameter> <Code> (L:ddi_l_btn_00,number) 50 * </Code> <Lag>250</Lag> </Parameter> </Animation> <MouseRect> <Cursor>Hand</Cursor> <MouseFlags>LeftSingle</MouseFlags> <EventID>0x00011100</EventID> </MouseRect> </PartInfo>
Presumably the C++ gauge (or SimConnect Client) would read this Custom EventID and then know that the user had "clicked" on this 3d button...
Honestly, the person to ask would be "Virtuali" since he coded the F18 for FSX...