• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Exclude for FS X

Messages
537
Country
canada
Bought FS X. Needs some other machine to run above 10 frames per second. My AMD 64 FX 55 is definitely not enouh.

But some of the add-on scenery seems to work.

One that doesn't is the Exclude.

Is there Exclude for FS X somewhere?

Thanks

Fern
 
Well there are some posts on excludes elsewhere on this forum. As far as I can tell the XML format for exclusion rectangles has not changed since FS9, therefore excludes created with XML, either by hand or using a tool which can generate them, should work. It seems that some other types of exclude no longer work. Therefore if the addon scenery uses one of the older types of exclude this may be the explanation.
 
Have you tried SBuilder? I do not know if it works in FSX as I haven't tried it but it is capable of doing that type of exclusion in FS9.
 
On default FSX "VTP-lines" (does not seem to be called that anymore): Look for "exclusions" in the Terrain and Scenery SDK. It's alle there but not in any details. The present release of SBuilder will not work here, I suspect.

On object exclusion: one other possibible solution: Your exclude may be excluding default scenery that has been moved in FSX relative to FS9, so that the exclude does no longer cover the ref-point of the object.

Peter
 
Thanks for the answers...

Well, I used ExcBuilder V2 which, I was assuming, is for FS2004.

The excludes I had created were to remove objects exactly where I put my own objects (repalcing terminal buildings, towers, hangars), so the objects are inthe same place as they were in FS2004.

As far as you guys can tell, should the exclude from ExcBuilder have worked?

Thanks!

Fern
 
I think so. It generates excludes based on xml

You might want to try replacing the FS2004 bglcomp.exe and bglcomp.xsd used with EXCBuilder with the FSX versions from the SDK. Make sure to back up the old ones first. I wioll try amd make some excludes with my program and see it that works
 
Last edited:
Hmm I have tested an XML Exclusion rectangle using the FSX Bglcomp and it seems not to remove autogen trees :confused:

The XML code according to the SDK is identical to that for FS9 but.......
 
We may have a bug here. At least we have a problem. The "Creating Scenery..." SDK says:

"Note that if excludeAllObjects is set to true all scenery objects will be excluded, whether specifically placed or created by Autogen."

I made an xml-file by hand and compiled it using the new compiler. It compiles fine, but the autogen trees are not excluded.

Remember the objects tied to VTP lines in FS9? You needed a VTP-exclusion. This may be something like that. So we have to test an exclusion made with with the tools of the "Terrain and Scenery" SDK.

Peter
 
Ah Peter

You may be right - the trees I tried to exclude were on a 'hedge line' in the landclass and may well be associated with a VTP line. I will try it with some that are not so placed and see if we can narrow this down some.
 
Hi all,

As for the autogen tree the friend above could not remove: I successfully removed the autogen tree with an VTP2 polygon. If you don't want a "grass" vtp polygon on your airport, you can give the poly the same texture as the scenery around it and nobody will notice there is a polygon there :-)

Kindly,

Blazer
 
Hi all,

As for the autogen tree the friend above could not remove: I successfully removed the autogen tree with an VTP2 polygon. If you don't want a "grass" vtp polygon on your airport, you can give the poly the same texture as the scenery around it and nobody will notice there is a polygon there :-)

Kindly,

Blazer


OK thanks for that - I will give it a try
 
XML Excludes

I can't say for autogen but my xml exclude bgl works in FSX. Be careful of the syntax tho, because the SDK example has the wrong "quotes" in the version=9.0 statement. :eek: Took me a while to find it. :) The straight line quotes I used above work ok. The sdk had quotes that looked like a period with a hook on it.:rolleyes: It's a jungle out there.
 
Bought FS X. Needs some other machine to run above 10 frames per second. My AMD 64 FX 55 is definitely not enouh.

It's well flyable on my FX55 with autogen turned off, everything else pretty high if not max. Autogen is the big killer. My FX55 is running with a 512Mb 7900GT video card though -- I think video memory is crucial too, you need at least 256Mb. I run the video through a Matrox TripleHead2Go on three 18" TFT screens at a resolution of 3840 x 1024.

Regards

Pete
 
Exclude in FSX

Hi,

Thanks for all your attention.

I tried the Exclude again using ExcBuilder, not changing BGLcomp or anything else, and it works.

FSX only seems to be much more picky about the borders of the exclude rectangle.

Can carry on from here as soon as I understand the specular highlights, but that is for another forum.

Thanks!

F

PS. My Video card has 512 MB. I didn't want to tone down anything, really, and that is my "complaint" regarding the frame rate of FSX. But I will, I guess.
 
We may have a bug here. At least we have a problem. The "Creating Scenery..." SDK says:

"Note that if excludeAllObjects is set to true all scenery objects will be excluded, whether specifically placed or created by Autogen."

I made an xml-file by hand and compiled it using the new compiler. It compiles fine, but the autogen trees are not excluded.

Remember the objects tied to VTP lines in FS9? You needed a VTP-exclusion. This may be something like that. So we have to test an exclusion made with with the tools of the "Terrain and Scenery" SDK.

Peter

That is indeed a documentation bug. It's been reported.

For FSX:

Scenery Objects are still excluded by use of ExclusionRectangles compiled with bglcomp SDK tool.

Vector scenery is excluded by vector exclusions compiled with shp2vec SDK tool.

Autogen is excluded by (arguably misnamed) Airport Boundary polygons compiled with shp2vec SDK tool. Search for my posts - several list guids that may be used with these to achieve different combinations of flattening, excluding autogen and/or remapping landclass.

-Doug
 
I found out that my library objects (eg Stadium) killed all exclude objects in FS9 automaticly.
In FSX all objects are growing very detailed inside all of my object.
Also big flat industrial buildings have trees on my roof.
Does somebody have a hint for this problem?
Thanks
Christoph
 
I found out that my library objects (eg Stadium) killed all exclude objects in FS9 automaticly.
In FSX all objects are growing very detailed inside all of my object.

Not sure I understand what you are saying. What is an "exclude object"?

I believe you want to use ExclusionRectangles to punch out default scenery objects where your new library objects are placed.

-Doug
 
Hi,

in FS9 I did not need a Exclude rectangel if I included a building into the scenery. The autogen was excluded automaticly.

In FSX it is different. The building does not exclude the autogen automaticly.
Why? Can I tweak it somewhere?
 
Hi,

in FS9 I did not need a Exclude rectangel if I included a building into the scenery. The autogen was excluded automaticly.

In FSX it is different. The building does not exclude the autogen automaticly.
Why? Can I tweak it somewhere?

The FSX behavior should be the same as FS9 in this regard. Library objects should automatically exclude autogen.

I'm not sure what you are running into here.

-Doug
 
Back
Top